Evopollution reviews

Translated by
Microsoft from Deutsch
I really wish I could write something positive about Evopollution, but just doesn't go. The Basic Idea of Evopollution is beautiful and interesting-a Strategy game in which you have to apply Energy Resources sensibly and sustainably. This offers an enormous amount of Potential, coupled with a Touch of Simcity and voilá, you already have a really solid Game. Actually, if you were going to do it that way. However, this Game does everything differently and thus wrong. The Menu is minimalistically high three, and except for Volume of Music and Effects as well as the typical Full-screen toggle, there are no Setting Options. If you want To start a new Game, you have the Choice from different Regions that represent the Severity levels. You can then set the Seed Capital and choose between "Beginner" and "Normal"-but what that refers to Remains Veil Custody for me. The Cards are not too big, and the Pixel Graphics seem uninspired and loveless, and turns out to be as annoying as the Sound during prolonged Play. Info Texts, Tutorials or general Game Information are missing completely, except for the Hint that the Goal is to generate a Million Profits. How original! :D The Gameplay is sometimes the most boring and dull thing I've ever experienced. You build Power Plants-either with fossil Fuels such as Gas and oil or regeneratively from wind and Solar Energy-and plant trees, wait until you have enough Money, build Power Plants, etc. If the Pollution becomes too high the Trees die, and one is attacked by Meteorites, Lightning or Sandworms á la Tremors. And then? RebBuilding and waiting. A Lot of waiting. Once you have paved the Map to such an extent that you can no longer build a new Energy Source, you just have to wait until the Million is reached. And yes, that works out at the simplest Level as well as the heaviest level. There are no ads for Pollution and Air Purification as well as weekly Intake, colorful Guesswork is called for. The Map does not change except for one's own Buildings (in the Middle of Nature) and the "Pollution." The Categorization of Pollution is obscure to me (Nuclear Energy as the worst Environmental Ester? Waste and Risks are already a negative Point, but this is the "cleanest" non-renewable Energy Production ...), as are the buildings under the Point "Custom"-Custom, how please what? After reaching the Million mark you are rated with a School Grade, but it is of no use to you, because you do not know how to improve due to the lack of Goals-the Million Limit has been reached, what more do you want? You also get an useless "Game tip" and there is a Secret that after The end of the Martian Level you get (the heaviest)-I didn't see any. All in one, Evopollution is a bitter Disappointment-very nice Idea, inarguable Shit implemented. There is a lot of Potential in the Game, but it seems like a bad alpha version: Lovess and lifeless, the Strategy Part is non-existent and there are no variety or Challenges-and I am looking for the "evolution" Promised in the Title in vain Until now. Preis/Performance is a Joke, there are enough free Flash games that offer more, entertain better and in which you feel the Love and Effort. Without a big, basic Update-Fingers off!
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