Exercise 01 | Prism

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Exercise 01

expanded view is recommended to keep mouse in view pane.
in fullscreen mode (click the expand button twice) hold CTRL or COMMAND to lock cursor.

click to pop prisms.
press "R" to restart scene. press "Q" to quit game (if playing in unity.exe).

be sure to look behind you. 

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Inspired by a photograph / digital art in Mark Dorf's "Nebulous" series. Read more about the artist and his work here:
 http://www.yellowtrace.com.au/mark-dorf-surreal-mix-of-photography-digital-media...

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Utilized Autodesk Maya to model buildings similar to those in the "Nebulous" cityscape. 

Originally intended to be a Google Cardboard app for use on mobile; however, difficulties building to devices prompted me to instead opt for a traditional build target (PC/Mac/Browser) while maintaining the gaze-based interaction I would have otherwise implemented. 

An exercise in:

  • modelling buildings
  • scripting a first person camera
  • utilizing event triggers (the final build utilized Raycasts for gaze-based interactions)
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Developer
maynard santos
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Not rated

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Last Modified: Jan 9, 2019

Where to buy

itch.io