Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free do Not wait until the best times Game developed and published by the Lviv team of enthusiasts. She Positions herself a simulator of walking with impregnation puzzles in the setting post-apocalypse.
Atmosphere.
The Game is really made in gloomy colors and together with the soundtrack really create a depressing atmosphere.
Plot and history.
According to the description of the game takes place after a nuclear war. And... All. Information about the game universe is very small, though there are separate notes. Also on history and style of life shed some light posters and other attributes. But, IMHO, that seemed to me not enough.
Gameplay.
Extremely scarce, as in other walking simulators. There are a couple of puzzles and that's it. Just go, look at the sides and read the subtitles.
In principle as in other simulators of walking.
Duration.
The Game passes in the worst case of minutes in 20. For 189 rubles ($5) without any replayability, heartbreaking plot and the atmosphere.
After All, the first game experience, but to forgive for him such money is not quite right. Just recently came out in the steam game of the same duration and other parameters, but for 29 (at a discount 17r) Bugs.
-closed the game after it failed to tighten one valve. Only in the new way in the igtu somehow did not get everything done as it should.
-subtitles quite often disappear before they appear completely. As A result, they are simply impossible to read As much pleases the presence of Ukrainian subtitles. It is Evident that they are original and in some moments the Russian translation does not look quite correct.
But it was possible and cheaper.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
(If you want a detailed Impression of the Game, you can watch the following Video.
Existentia Is an Exploratory game (or Walking Simulator, as some call it) with a few little puzzle elements and it's one of the Many bad Representatives of its Genre on Steam.
What's the problem? Well, there is, for one thing, the nervous slow Speed of Movement. If you go in the wrong Direction, which can happen in an Exploratory Game, you quickly wasted a few Minutes of your Time. However, you don't get Too far in the wrong direction, because sooner or later you are held up by invisible Walls.
Then there is the Light, which does not behave at all as Light should. At one Point, the Inside of a House is pitch black and although the Door and Windows are open and it's bright outside, not the tiniest Beam of Light penetrates. So you have to move blindly around the Room.
The few Puzzles in the Game are not exactly logical either and make little Sense (with one Exception) in the Context of the Game world. In addition, the Game is preparing a Storage System that is not there at all. It pretends to be able to save and get back in at that point, but if you actually want to load, you only get into a Chapter Selection screen that lets you get you back in at one of four Points selected by the Developer. That's actually not bad with such a short Game, but why do you do something to the Player at all.
In addition, the Game is still very short. If you don't exactly hold on to one of the illogical Puzzles, you can play through it well in an Hour. However, I would not even see That as a point of Criticism, because I was finally glad that it was over so quickly.
But none of this is the Worst. What really ruins the Game is the Fact that there is simply nothing Interesting to Explore. The Environments were mostly dull and the sparse story could never captivate me at any Point.
The only Good thing about the Game is the subtle but atmospheric Soundtrack, apparently composed specifically for it. Someone with Talent sat down and made an Effort. Too bad the one wasted his Time on this Game.