EXP-01: Fall From Grace

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About

EXP-01: Fall From Grace

This is part of my ongoing weekly and sometimes bi-weekly game design experiments. Every week I come up with a game idea and prototype it out.

Overview
  • Play the familiar classic but from a different perspective - your goal is to now make sure that a Stack player loses.
Controls
  • Press ESC to pause
  • Every turn you get 3 energy points - use them to play 3 tetrimino cards
  • The cards you play are queued up to drop for the Stack player
  • Pressing “End Turn” begins Stack player’s turn
  • The sequence in which they drop is the key for your strategy!
Future improvements/thoughts
  • Cards with special abilities 
  • Cards with more than 4 blocks (would cost more energy)
  • Implement punishment for just skipping through the turns and finding perfect cards
  • Every time the Stack player would finish the line, a damage would be dealt
  • More difficult AI in future levels
  • Shop where new cards can be bought with experience points earned from “battle” 
Credits
  • Korobeiniki (Creepy Horror Version) by Marc van der Meulen (https://ghoststoriesincorporated.bandcamp.com/track/korobeiniki-creepy-horror-version)
  • Easy UI Emerald by astr9999 (https://assetstore.unity.com/packages/2d/gui/icons/easy-ui-emerald-default-112796)
  • Karmatic Arcade Font by Vic Fieger (https://www.dafont.com/karmatic-arcade.font) 
  • Blocks from Pixel Adventure by Pixel Frog (https://pixelfrog-assets.itch.io/pixel-adventure-1)
Platforms
Release date
Developer
akita_engineer
Age rating
Not rated

System requirements for Web

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EXP-01: Fall From Grace screenshot, image №3858035 - RAWG
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Last Modified: Apr 7, 2023

Where to buy

itch.io