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Microsoft from Deutsch
Microsoft from Deutsch
Expand was a little Surprise to me again. For the fact that I didn't have the Game on the Radar at all, the minimalist Design convinced me from the first Second.
Right at Launch, Expand reminded me very much of Super Hexagon, but that it wasn't hectic at all, but on the Contrary even reassuring. The Puzzles I found all very clever and varied. If now The Voice from Thomas had told me what alone is an equally ingenious Story, Expand Would have become the next Hit for me.
4/5
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Microsoft from French
Microsoft from French
So on this day I put my hands on expand. I didn't know what to expect (I didn't even know what the game was like). And I was pleasantly surprised. Expand, it is a short game certainly, but who is living from a milking.
Aided by a majestic soundtrack, I find that without any dialogue, expand offers in its own way a profound narration. The sensation of leakage at each table for a bright finale. I'm not sure why, but I felt despair and relief at the end...
The game is far from being to put in all hands, but concept game enthusiasts may find their account
Translated by
Microsoft from French
Microsoft from French
I finished a milking without seeing the time pass. The graphics are simple, a small pink square, black blocks on a white background and a little red for the Killzone. The whole is very well orchestrated, we are carried continually by the game with its level design very well executed. There are some patterns here, but you never feel redundancy in the levels. Apart from the moment of "boss" who have little checkpoint and where death can be a little frustrating, we progress at the same speed as the climb in difficulty, which keeps the pleasure to the end. A very nice visual and sound ballad that I highly recommend.
Translated by
Microsoft from French
Microsoft from French
Dispensable.
The gameplay is very limited, and is confined to a game of skill and reflexes, without any real reflection.
The TCoS Dev is interesting. The game zooms in and out as you move away or close to the center of the screen. There is a perpetual movement and a real continuity of the title screen until the end of the game.
The artistic direction, very minimalist, is rather nice but comes to clash with the gameplay. The concentric circles in perpetual motion and the musical background generate a hypnotic/relaxing effect, that's right. But this effect is fully felt only by looking at the image as a whole, or the game asks us to focus on our avatar to avoid crushing or contact with a deadly zone.
In the end, expand does not find the balance between challenge and contemplation and quickly becomes annoying.
For fans of sleek gameplay, I would rather recommend 140 or Thomas was alone.