Experimental Dungeon
About
I made this experimental game to test how well can some interesting mechanics I broke down from other games would work together, and see if they could generate some more interesting chemical effects when they are influencing one another in this playground.
Right now it only has the key and locked door mechanics implemented (from many games but I got it from playing Binding of Isaac), I will be adding more to it later on
press up down left right keys to move around and press space to interact with elements in this world ( doors, chests, etc)
This game is made in Godot Engine 3.2 on steam
Assets I used:
Generic RPG pack by Estúdio Vaca Roxa (itch.io)
Mystic Woods - 16x16 Pixel Art Asset Pack by Game Endeavor (itch.io)
I also used (13) Make an Action RPG in Godot 3.2 - YouTube by HeartBeast this video tutorial as guidance and reference