Exploding Root Sweeper
About
The goal is to create a narrative game using Minesweeper to move things forward, with RPG elements. A bit crazy for 48 hours.
Basic Minesweeper controls:
- Left click to reveal a tile
- The numbers indicate how many exploding roots are adjacent
- Right click to mark a tile. You don't have to, but it prevents you from accidentally clicking on an exploding root
- The Earth Sense skill will reveal a tile on the board. Higher skill gives more chance to reveal a blank tile.
If you are playing the download version, you can adjust most of the settings by modifing the .json file in StreamingAssets. There is no saving in the web version, and I strongly suggest playing it in full-screen. I'm not sure my UI will survive window mode.
Asset Packages Used:
- Fungus - https://assetstore.unity.com/packages/templates/systems/fungus-3418
- 3DForge Village Interiors - https://assetstore.unity.com/packages/3d/environments/fantasy/village-interiors-kit-17033
- Ultimate Game Music Collection - https://assetstore.unity.com/packages/audio/music/orchestral/ultimate-game-music-collection-37351
All other assets/code created by me.