Exquisite Corpse Jam - Unity

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About

In the Exquisite Corpse game jam, each participant got full control of a game project for one day, before handing it off to the next person. Each game was cobbled together, one person at a time, with nobody knowing what they would be working on until they got it. It was an experiment in collaboration and building on the work of others. It was also an exercise in creativity, letting go of intention and surrendering to the communal flow. It was a lot of fun!

Fourteen people worked on the Unity track. It started out as a character and camera controller and slowly evolved into a whole ecosystem of blooming flowers,  herbivores and carnivores competing for resources, and fields of poop - all watched over by a looming purple giant on the horizon.

You can download the game as it was after each day here.

Contributors:

Day 1 - Rachel Sima
Day 2 - Chris LaPollo
Day 3 - Edward Ganges
Day 4 - Michael Yeiter
Day 5 - Danielle Vuono
Day 6 - Jake O'Brien
Day 7 - Camden Segal
Day 8 - Michael Toone
Day 9 - Adrian Sandoval
Day 10 - Mark Black
Day 11 - Alex Cole
Day 12 - Jerry Aviles
Day 13 - Aaron Kang
Day 14 - Steve Pettit

There were also Exquisite Corpse tracks in Twine, Phaser/HTML5, Analog and PuzzleScript.  Check them out!

The jam was inspired by the Exquisite Corpse parlor game, invented by the surrealists.

Platforms
Release date
Developer
PhillyGameMechanics
Age rating
Not rated

System requirements for PC

System requirements for macOS

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Exquisite Corpse Jam - Unity screenshot, image №1279434 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io