Extricate (itch)
About
More like a first 3D unity game project with a hovercraft this demo is an early version showing off the basic mechanics and visual elements, along with finalised components.
It features a hovercraft rescue mission where you have to collect fallen ship cargo and report them to analytics base.
Area is locked only to the Blunder Valley area, a highly mountainous area with a strange uptick in ship crashed due to a graviational anomaly, which uninformed or hijacked ships might fly over resulting in the construction of the analytics bases and recollection rescue units like you.
You Accompany a Self-Propelled Autonomous Rescue Unit (SPARU) D42-H1KER
Your directives will give you tasks and directions at each of the analytics stations throughout the Blunder Valley
Collect the shipwreck cargo and valuable remains from the fallen ships, you can identify a shipwreck by a big puff of smoke slowly bleeding into the atmosphere
Once all the loot is collected deliver the loot back to the Analytics Base.
(note: if you flip over during the demo, you’ll sadly have to restart)
Next Development: Directional UI, visual cargo collection!