Eyeing Balls
About
RULES
CLICK ANY BALLS, JUST NOT THE EYEBALLS!
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This is my first microgame with actual starting and gameover page, and you can even choose the levels!
The idea and assets are all from unity learning, as a gamedev practicing homework.
EyeingBall is not that polished AT ALL, the biggest issue is that falling eyeballs may hit other balls so that they might not have a chance to show up on the screen (thanks to the unity physics engine lol)
Anyway, i'm still kind of proud of Eyeing Balls and it could be actually fun to play for a while!
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Here are some remarks of the functions that are used in Eyeying Balls:
1) Spawning objects at random X position below the game screen, add a random upward force and a random rotation to them
2) Assigning different points to different kinds of balls
3) Destroying balls, especially eyeballs in this case, that fall out of the bottom boundary
4) Add UI components of score and keep track of player's score
5) Add UI components of START and GAMEOVER screen, and link difficulty buttons with some variables in the game.