Translated by
Microsoft from Russian
Microsoft from Russian
"Fairyland: Fairy Power" is an analogue of the board game.
The MAP is a board, and Feechki-chips. In This game you do not have to throw cubes, as often happens in board games. They'Re not here. Each player is given three pieces (fairies). Before starting they should be put on the field, and then walk in turn. The Goal of the game is to collect as many flowers (points) as possible by moving their fairies. Thus it is necessary to prevent competitors, preferably having pressed them in such position at which they will not be able to make moves. The Fairies collect the flower only from the cage on which they stood before they made the move. The cage with which the flower is collected is destroyed. This should be used and cut off the path to competitors.
The Game is designed for three. You can play against the computer or with real people. Each player has a certain kind of fairies, and each species has its own features and rules of movement on the board. The tactics of the game change depending on the species.
Silfa always go first, and they can not be blocked by other characters.
Pixie making a move change color coloring on the lines crossing the initial cage.
Dryads go only one cage, but these fairies can be moved several times per move (and you can move any of the three fairies and switch between them during one turn, and not just one, which began the move, as the rest of the species).
The game Itself is small, but with cute graphics and music. And the chips-Feechki in the game is very cute. It is a Pity that the game has no multiplayer. But you can play with friends and do not have to lay out the board and raise the falling chip, as often happens with real board games. So I recommend!
Gameplay: https://www.youtube.com/watch?v=OXCs71jYxpg
Translated by
Microsoft from Russian
Microsoft from Russian
The Graphics do not reject, pretty, and no more. The Music is pleasant, and nothing more. There is practically nothing to Sound here, but the things that should have sounded.
Unfortunately, I can assert confidently: having in itself the mortgaged original idea, the game has not opened its potential and looks exclusively as the product of "early access" or a concept. And interesting it will be the smallest circle of people, because apart from its idea and relatively-good external shell does not ignite sincere interest and has no ultimate goal (implying the absence of a story campaign). Alas, will not delay for a long time. Then you can read as you wish.
The Plot in the form of a paragraph, purely for a tick and then need to find where to poke to read it at the same with a brief and almost unnecessary help to the game. The choice is given 5 cards and the ability to include a random one. Each player (a maximum of three per Kompom, you can configure the bots) their kind of fairies (all of them as players-three), each species has its own feature (the third view is the "Imbeta" because of the opportunity to go immediately all the fairies, but to collect the flower of course will be only one On 1 move, the other 3 moves are common at all, just as the movement).
At the Beginning of the game all set on 3 fairies on yellow flowers (only three species for 1.2 and 3 points), for which give 1 point, and win must collect as many points from them, until they run out or until all die (the game without a Heppienda), and then you can summarize the total n Dinner by the number of points.
With regard to victory: the fact that the fairies collect the flower from the cage on which were previously-it should be used in its benefit and try to "fencing" the hostile fairies with such a walker, so that they stayed on small islands and flew there until they remain on one Flower, which then disappears with them.