Average Playtime: 4 hours

Fake Colours

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Designed around the RBG colour scheme, Fake Colours is a 3D cube rolling puzzle game in which the player must move three coloured blocks to their corresponding target squares. Don't be fooled by the simple, yet beautiful art in the game, Fake Colours is all about the puzzles. Game Blocks are able to roll on top of each other but are unable to roll onto tiles that are not their respective colours. The opening 10 levels won't take you too long to get through and learn, but don't be fooled into thinking this game is short or easy. The remaining 20 levels will take you hours and many cases days to complete. These puzzles grow in difficulty as the game progresses and later includes mini-coloured cubes that change the original cube’s colour once it moves through the mini-cube. Although simple to learn, Fake Colours is quickly becoming one of the most memorable puzzle games since Tetris. The ambient music and excellent vibrant graphics help create the foundation that makes Fake Colours addicting and fun!
Release date
Forthright Entertainment
Forthright Casual Games
Forthright Entertainment, Forthright Entertainment, LLC
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Windows 7, Windows 8
  • Processor: 1 Ghz
  • Memory: 1 GB RAM
  • Graphics: 512 mg
  • Storage: 50 MB available space
  • OS: Windows XP, Windows 7, Windows 8
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1 GB
  • Storage: 50 MB available space
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Last Modified: Sep 17, 2019

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1 edit
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47,423 items
Completed 30 levels
Completed 18 levels
Conquered Fake Colours
Completed 24 levels
Completed 12 levels
view all achievements
7 items

Fake Colours reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Fake Colors is a challenging Puzzle game with different Features. The Goal is simple: Roll The colored Cubes Into the designated colored Field. The Way to get there requires Heads/Strategy. For example, the red Cube can only stand on red Fields. Exception: All Dice can be moved on white Fields and other Cubes. Game is also explained at the Beginning by a quick and simple Tutorial and should therefore leave no Questions unanswered except one: How do you get to your Destination? :) For Success Collectors: 100% can be reached by playing through the "easy" Play Through:)
Translated by
Microsoft from Deutsch
The Game is (according to my Puzzle Skills) heavy, too heavy. But is it bad? That depends on whether you see what the Game doesn't have as a Deficiency or a Challenge. What hasn't the Game? It has no undo function and no Intermediate storage. This is supposed to increase the Challenge (does it, but it's too much Of a challenge for me). In addition, it has a limited Camera View: Only at the Beginning you will be shown the Playing field in an overview for a few Seconds. From then on, the Camera focuses on the active Cube. Is the lack of Overview intent? In any Case, it makes the SAche even more difficult (and too difficult for me). Whether you like it or not, everyone has to decide for themselves. For me, the Puzzles would be difficult enough in themselves, from about Level 14 that I would like to waive the three Restrictions. Therefore, the Game is not good for me personally. Because the Levels were too light at first and too heavy soon after. But, as I said, you can see it differently, too. To my personal Experience: The first 7 Or So levels are really easy, until level 13 they were pleasant, then the missing Overview increasingly disturbs me and it gets tough, from Level 17 it becomes complex, because I also have to create the missing Undo (I have to get new Begi again and again Can, don't see where I have to go long, but even so the Puzzles become trickier). I got to and including Level 20, then I didn't want or couldn't do any more. So just for Comparison: Portal I found easier, Talos I found similarly hard. Pro & Contra: o The Puzzles are pure Taste Thing or a Matter of Skills-(Missing) Camera control-Missing saving and/or Undo (the Author has spoken out about it and justified it, I and some others just see it differently)-I found the Music annoying. I turned them off. Rating (neutral): 07/10 If you like the Game as it is, the Game is good. Rating (personal): 04/10 I want to at least have an Option on an Undo And global Camera view and leave it to the Player if he uses it. So it's too hard for me. Should I Recommend the Game? Actually, the good Neutral Rating would lead to a Recommendation, but I'm not happy with the Things the Game can't do. Therefore, no Recommendation.
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