Fallen Leaves
About
If the browser version doesn't load, refresh and try again or download the executable.
Made in 2 days for Weekly Rainbow Jam - Week 5 2019
ControlsUse the mouse to navigate the menus.
Use WASD or arrow keys to move.
Your rake will follow behind you; use it to drag the leaves to the trash bags.
Features3 Levels.
4 Game modes.
5 Character skins.
Randomized leaves.
Seeding for consistency if desired.
Extra colorful mode.
Music... maybe just mute the page.
Gameplay ScoreCollect leaves until you reach 10000 points. Aim for a low time.
RushCollect as many leaves as you can within 60 seconds. Aim for a high score.
PracticePractice for score or rush modes. There is no end to this mode.
ZenPlay with the leaves. There is no time, there is no score, there is only now, and there is only leaves to push around.
CreditsArt, code, sounds, music, design - me
Tools used: Godot, Photoshop, Bfxr, Audiotool
OtherLeaves start on the ground, but they also fall over time.
If you try to push or pull too many leaves, the rake will freak out.
How many is too many? I don't know, maybe a hundred.
Leaves are capped at 1500 on the screen. If there are more than that, falling leaves won't create a ground leaf where they land.
The mechanics work best at higher framerate. I suggest you download the executable file because the html5 is slow and it doesn't like physics.