Average Playtime: 1 hour

Fantasy ERA

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Welcome to the Fantasy ERA! Build the village by using the resources of the island, educate your warriors, conquering the island, and victory against your rival!

You must use your resources and workers to gain victory. You will start the Fantasy ERA with a worker from a small tribe. You will build the building by collecting resources. You will create an army. Your opponents can grow faster than you. Do not neglect to develop defense against them!
Release date
Fatih KAYA
Age rating
Not rated

System requirements for PC

  • OS: Microsoft Windows 7/8/8.1/10 (64-bit)
  • Processor: Intel Core i3-3240, 3.40GHz or amd fx 8120, 3.1GHz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 460, 1gb or AMD Radeon HD 7870, 1gb
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Minimum system requirements tested.
  • OS: Microsoft Windows 7/8/8.1/10 (64-bit)
  • Processor: Intel Core i5-4460, 2.7GHz or AMD FX-6300, 3.2Ghz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 660, 1gb or AMD Radeon HD 7870, 1gb
  • Storage: 1 GB available space
  • Additional Notes: Maximum system requirements tested.
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Last Modified: Aug 28, 2019

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Fantasy ERA reviews and comments

Translated by
Microsoft from Russian
Product received for free Early Access Review More Fresh donuts and a cup of coffee in the mornings, Sonmi likes to only play indie games with early access. There is a special pleasure to see how the game evolves, read news from developers, daily check the Twitter and wait for release. But Early access is always a lottery. After all, sometimes you want to roll the mountains, and on the outcome of the neck. During the last 4 months (August-December) the work on Fantasy ERA resulted in an update with correction of several errors, addition of 3 buttons, and a dozen new Modelek (which are not very different from the old ones). Great progress for a third of the time claimed early access! The Goals of the game puts the most habitual-build your own village, train warriors, study small spells, capture the island and enjoy... Than? The fact Itself, probably. The Developer forgot to come up with any motivation for our actions. However, I played for the Orcs, they have to self-motivation all the rules should be. Oh Yes, the race in the game only two-orcs and people (Nothing reminds?), which differ only in the fashion models. Visually, the game looks pretty silly and wooden, now even the browser from the mouse look prettier. Speaking Of mice, here is a link to one interesting topic in the community Fantasy ERA. There is no Music in the game, the only sounds throughout the game was just a grunt of orcs. Multiplayer was brought into the game immediately, but the players are SUDDENLY gone. As for the game against bots, the game bored already in 1.5 hours-too little content, and that there is a horror curve. The Rest of the time I just "gave a chance." There was Little to notice. I really did not like the attitude of the developer to the community: on the discussion site trims (and the tops can be counted on the fingers) No comments from the developer. None At all. As If the developer as a whole and generally spit on the community, although the traditional words "get more feedback from the communities" in the rationale of early access of course were written. As for other ways of communication-we are sent to read a group on Facebook (where there is a similar ignor on community issues) and a group on steam in Turkish. They need it from the community. The result was such a soulless clone of the warcrafting. It was Quite silly to wave at copying classics, if initially you do not have any budget, team and a couple of fresh ideas. Oldfagi still able to pick up their bones and install the original Varkraft (release of which does not have to wait until Gray in the beard), and the "new" gamer will simply be bored in this play 💩 More honest reviews from curator Dreams of Genesis
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