Translated by
Microsoft from Russian
Microsoft from Russian
The First thing that comes to mind when looking at the visual component of Fantasy World-yes it is the first "Heroes of the Sword and Magic"! In fact, visually, most of it is so, but the game itself, as the gameplay and structurally, does not resemble a cult oldboring RPG. Literally every millimeter of the image on the monitor will try to cause you notes nostalgia for the very times... But come on, let's not go far to the side.
Fantasy World is a kind of time management and strategy in one person. In Addition to the global goal of "capture them all" the game makes it timely to calculate the moves and closely monitor the development of the Kingdom and its resources: if the food becomes small, then you risk to be planted on the forks, and if the population density rises above A certain mark-you risk to get acquainted with the plague.
While the gameplay elements of Fantasy World have at least some atypical design solutions, the plot, music and the same with them are not very hot and do not give in themselves delights. The Plot here is banal, well, what to expect from the game in this genre? Music... Well in the first "heroes" she was better and... More memorable than that. Here-Typical for the game in pixel style OST, simple and nothing special unremarkable.
In many ways, The nostalgic visual style is traced to some ambiguous moments. In fact, the choice of race depends only on the appearance of the characters and "stitched" background, which, apparently, were lazy to dilute with details. All sorts of icons are relatively good, they organically fit into the overall picture, but the local font-it's something... It, to some extent, looks beautiful, but in most cases it is banal painful to read against the background of constantly moving colorful and colorful background. At least a frame which is made for text blocks.
Well and it is necessary to mention that "atypical gameplay". He is here, at first glance, very mutatorial and illogical. Lack of clear learning further increases the complexity of mastering: here, as in any tin game, you have a long and muttorno to understand all the intricacies and features itself, the method of poking. And This I said so far about one management... Not to mention the management and the in-game economy.
Summing up, I can advise you to pay attention to Fantasy World, but with reservations. Be prepared to the fact that the game is as unfriendly to newcomers and has the habit of surprising you with few visual bugs. At the same time it is worthy to become your entertainment for the evening-another, especially at a discount.
Curator of "Special Games Club"-a verb burning the expanse of STEAM!