Farlight Explorers reviews

Translated by
Microsoft from Deutsch
Early Access Review Early Access Review Interesting Game. Hard to classify. A Mix of: Minecraft, Space Chem, a thick Disc Of Factorio and several others. In short: Dismantle different Areas on different planets. They then process Or refine. Build Ship and move on. I really Had fun doing it. Especially when you find out how this Game works. (No Irony). It Remains to be seen where the Game will take later. Eventuel it becomes a Kind of strange 4x Game where the settling building of the Planets is done by Hand and is clearly in the Foreground. Who knows ... However, fleet construction Then becomes Sisyphean Work. In addition to Shipbuilding, it is also automated. But these are Problems that do not yet exist. ;) The Result Remains to be seen, which is likely to look very different. No matter The Game could get really good. Here's a early 8.5/10
Translated by
Microsoft from Deutsch
Early Access Review Moin Update: It's Out now a While and nothing is a shame again an Early Game which casts negative Light a pity. Fingers off it happens here nix Earlier the Game is Factorio just in Ego and 3D which isn't bad is even Fun. The Complex construction phase is excellent in order to keep the Process of the Factories running where the focus is currently On. Per. Complex Economy Little Verbugt Factorio in 3D Addiction Potential Print Print Good Simple Control No Console Import Super Covered Updates With Good Ideas Contra. Opponents variety too little (only Blobs) Buggs the most Disruptive (Buildings disappear, Giant's Mature reach,) Too few Structures multiply No German Translation No Multiplayer Still Game and to date only 1 times crash of the Game, it has a lot of Potential And hope you don't get as disappointed as you will by other developers. Clear Buy recommendation!!!
Translated by
Microsoft from Deutsch
Early Access Review well nice idea .. But early access .. Far too early nice techdemo so far .. The game mechanics are easy to understand. But a lot of things just don't work. The connection points at the machines are nice, but there come the questions. Tank.. A connection .. For the water pump .. And where do I get the water out again ... oxygen generator no connection points .. Just plug in?? The same with the oxygen tank ... Basic things that are always the same .. Like these connections, an early access already wants to have. And since these are extremely important for the game. Why don't all machines have these connections? The first thing you build, solar generator and water pump have it .. Even extra marked .. And at the next one, the developer has left the lust?... And die senselessly until I find out ... useless. Sday-night change without transition, and sware in the dark is that if you don't have the materials you need. Is the oxygen already after a night all .. And the next day you die. And the big problem above all: 32bit code, the memory problem is built in from the very beginning, what many early access games had to recognize and what many still get sick,