Faux (itch)
About
A mysterious and mute protagonist journeys across different dimensions existing in past, present and future, observing the complexities of what once was. With the aid of peculiar time-reversing abilities, traverse three temporally-trapped zones while platforming through space and preventing time from collapsing on itself.
While jumping, time rewinds around you. Raindrops float upwards and moving platforms return to their start. Keep the timeline stable by ensuring time never moves too far forward or backwards.
We had a lot of fun with this "Rewind" themed game jam, especially for our first game jam and first time using Monogame and Microsoft's XNA framework. This is a work-in-progress. The first zone, Limbo, was our proof of concept and the following areas are our ideas for what could be mechanics in a more completed game. Be on the lookout for secrets in the levels and game! We look forward to what you guys think of our concept!
NOTE: If the game requires you to download .NET, please download ASP.NET Core Runtime 3.1.6 available here.
Controls:Move - a/d or directional arrows or thumbstick on a controller
Jump - space/j or a on a controller
Reset - r
Original Soundtrack:Soundcloud
Bandcamp
Although we could not finish the whole game, the soundtrack is available on Soundcloud and Bandcamp for your listening pleasure. Some bits never made it into the game (latter half of "Eternal Terrarium") - check it out when you can!
Credits:Goldey2 - Project Lead and Lead Programmer
TreatyOfParis (Ian He) - Composer and Sound Designer
Jakasaurus (Jake Torres) - Programmer and Sound Designer
ChocolateCollie - Artist
RPG7777 (Ryan Garrity) - Programmer
Fuego (Anthony Alvino)- Writer
1100992288 (Jack Aldworth) - Level Designer
Special Thanks:
ChillyCheeseFryz, Steve Walter, Dylan Tanya, Yannis Fu, Richard Hoang
Coding inspired by Matt Thorson of EXOK Games, some sound effects adapted from Zapsplat