Featherpunk Prime reviews

Translated by
Microsoft from French
Parked at the bottom of my list of steam games, I decide to launch this game that visually does not look disgusting. Released a few months ago, he did not reap many evaluations, so, in the face of this injustice, I am currently writing an evaluation on what is for the month the game of the generation. No, I'm kidding, but it's not lame. Featherpunk Prime is a rogue like 2D platform with inspirations from twin stick shooter. Yes, all that. You land in a level, always new to each run, and you grab a weapon, different, that you use using your right stick. You will jump with the button LB which will appear as an infamy and continue to be in the rest of your progression. There are 4 or 5 worlds subdivided into several levels (I have more exact figures in mind) and you have to, without dying, you will be chained to them. The gameplay is fun, it is the most successful part of the game and you will agree the most important. On the other hand like any rogue like that respects itself, it's very hard, so if you don't like the whip avoid putting your nose there in. Graphically, the game is beautiful and ugly at the same time. In fact, the enemies have a very particular stylish but neat, as well as the Visual effects sometimes really pretty while the decorations are ugly and static. Too bad, but it's happening. We can end up with the OST which is really good, and that sticks perfectly to the game. + It's fun it's hard the zik is cool-it's hard it's not very pretty sometimes
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Translated by
Microsoft from French
A game not that bad but that really does not have a good rogue-Lite, especially in the face of infinitely better competition. The game consists of mounted a tower on 48 floors, feasible in a dozen hours (without replayability) and the story is summed up by the fact of saving our companions captured at the beginning of the game. At weapon levels, there are not enough and certain are copies or a Variant (e.g. a classic bow, an explosive arc and an explosive arc but with manual detonation). In addition, it is necessary to unlock them as the game becomes so that we do not even start with all from the beginning. At the end we have an acceptable number, but you will have the chance to change it only at the beginning of each story. This is a problem because we seldom get what we want, not to mention that we are offered too often the same and sometimes even one that is already worn. You better appreciate your starting weapon because not only will you not choose it (first a pistol, then an assault rifle then a rifle) because you risk to play a lot with it. It can happen very long before you can play with the one you prefer. With a landing system to unlock weapons, as well as some improvement or gadget of the game (a big bomb and a damage buff), the game is slow to set up, for a final content that remains very low. The control of the character is a rigid hair and the jumping system with 3 jump but small is not terrible. Finally I overall the gameplay makes the coffee. On the other hand, the environment in which one evolves is not very pleasant to travel I find. For what is the abilities of the character, it's pretty bad too. Already we can improve that can of thing, but most importantly, it is to the drop account. At the end of the game we are barely stronger than at first, especially if we have a little touch to everything. In the final very little skill there is an impact on the game. In addition certain are useless, as for example improved the probability of critical hit, because, and without messing around, I have not seen any critical strike before 11 hour of play (out of 12), and even after I have not seen more than 3 (with the skill improved thoroughly). That is to say the usefulness of the skill that increases the damage... Knowing that some are linking to gameplay like triple jump or a boost (sort of dash) useless except for a boss. In the end, a game that I do not advise. There is clearly worse, but most importantly, there are really better ones.
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