Average Playtime: 3 hours

Felix The Reaper

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Felix works at The Ministry of Death and is in love with Betty The Maiden from The Ministry of Life. He believes that going to the human world as a field reaper will enable him to one day meet her. Hence he’s taken the job of making sure people die and taught himself to dance to impress Betty.
Since Felix only moves in the shadows, he needs to manipulate those shadows to move around. Luckily reapers like Felix are able to turn the sun and move shadowing objects, which enables him to create the necessary shadow paths to get around. He does so to solve the adventure plots, that makes people die according to the ministerial plans.
Each level unlocks a hardcore version of itself for the striving ministerial achiever. You can also collect skull achievements, that further unlock bonus time trials for the extremely resourceful ministerial employee.
• Challenge yourself to original puzzle game mechanics
• Experience a gruesomely sweet and beautiful story world
• Choose your own tune from a selection of 10+ indie music artists on Felix‘ Walkman
• Collect skull achievements that further unlock bonus time trials
• Watch Felix‘ dance moves develop as created by professional dancers
Felix The Reaper has sprung from a fascination with the sprawling, humorous and grotesque art history of Death. The history contains both The Dance of Death or Danse Macabre and Death And The Maiden as two central themes going through it. We sort of mashed those two together in Felix The Reaper.
For the character himself and the world around him the inspiration was more diverse: in that aspect, the game contains inspiration from the ancient tv-show The Twilight Zone, medieval painters like Bruegel and Bosch and the cartoon characters of Adventure Time and Hayao Miyazaki.
Another important inspiration for Felix The Reaper were the amazing artistic collaborators in the production. We've worked with dancers, a long list of music artists and historian scholars.The DanceSeveral dancers have been around throughout the production, and eventually Gunilla Lind and Raphaël Ferdinand Eder-Kastling improvised the final moves, that ended up in the game.
Here's Gunilla doing a dance move for Felix:
And here's Raphael doing another:
The MusicOf course a game with a dancing protagonist needs great music - why else would he be dancing? We designed the game in a way that lets the music artists be themselves. We wanted them to add to the game through their personal artistic expression, rather than ask them to be what we want them to be. That makes for a varied and strange combination of music. But since the gameplay is a non-stressful puzzler, you actually have time to appreciate and enjoy the weirdness while playing.The Art HistoryThe idea for the game itself stems from art history. We actually started with The Danse Macabre and Death and The Maiden as a basis and then asked ourselves: how can we make a game about this? Eventually and through several different prototypes, we ended up here.
Parallel to the production a historical scholar has dived into the art history of Death across more than 10 centuries for a book manuscript he is working on, and every time he hit upon something interesting he told us, and we tried to put it in the game, if it fit. There's five different articles by this historian Søren Hein Rasmussen within the game, that you can unlock as you progress.

Release date
Daedalic Entertainment
Kong Orange
Daedalic Entertainment
Age rating
Not rated

System requirements for PC

  • OS: tba

System requirements for macOS

  • OS: tba

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen, iPhone 1 1, iPhone 1 1 Pro, iPad Seventh Gen, iPad Seventh Gen Cellular, iPhone 1 1 Pro Max, iPhone SE Second Gen, iPad Pro Second Gen, iPad Pro Second Gen Cellular, iPad Pro Fourth Gen, iPad Pro Fourth Gen Cellular, iPhone 1 2 Mini, iPhone 1 2, iPhone 1 2 Pro, iPhone 1 2 Pro Max, iPad Air 4, iPad Air 4 Cellular, iPad Eighth Gen, iPad Eighth Gen Cellular
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Last Modified: Nov 28, 2023

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Felix The Reaper reviews and comments

Felix the Reaper was one of my most anticipating games of its year, however, it failed to make an impact. With crappy cut-scenes, repetitive tasks during missions, and a restrictive path to take really made me question whether or not this game was actually worth it. 

The story is simple, it's about a reaper who dances his way to his target, while trying to kill the targeted victim, while you, the player, has to help guide his way through a pathway puzzle, and help reach to his target. You see, Felix can only walk on shadow tiles in this platform game, so it's up to you, to change the sun's direction and help him reach his target. Now don't get me wrong, through the first couple of missions I actually enjoyed playing the game, however, as I progressed through, everything just lost its charm.

First of, we were introduced to this crappy story that was supposed to have a comedic effect on Felix's victims, however, I didn't feel that at all. Each victim was just so out of place with their story, it felt more sad than funny. We were introduced to farmers, and nuns along the way, but even considering their story, they were just so out of place in the story. Different characters all had crappy animation and character design to begin with, and also they weren't able to talk. So all the player could've done was rely on their facial expressions, which was 90% sad. And even when they tried to add this comedic effect, it just ruined the whole point in having cut scenes, since we couldn't tell what the npcs where thinking.

Secondly, the puzzle game. In the first few missions, the game was pretty fun, until it got boring. During mid game, it was all the same task, move this barrel or object to enter here and do this. The character didn't have any freedom whatsoever. We were restricted to one path that we had to take, and what also seemed like a stimulus reaction. Once you finish one part of the path, it was so easy to just know the second one. Maybe if they just stuck to the animated cut-scenes, that might've cured my boredom.

All in all, this game really disappointed me, as it is clearly what I have not expected. Not all missions were that bad, some were good which actually gives this game a spark of hope for a better sequel. But who knows, for know it's a 5/10.
«Disappointment of the year»
«I could make it better»
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