Fighter of Evil reviews

Translated by
Microsoft from Deutsch
I imagined it a little better ... Maybe it's also because it's too hard:) The Goal is always to free Hostages in the Rooms. Many Traps stand one in the Way and Opponents. After 20 Minutes and Rooms later, the Game does not store. A limited Number of Lives are available. If you Die, you start again from scratch. Either it saves according to a certain Number of Rooms or it's a Rogue Game, which is not in the Tags And Description. Due to the added Difficulty, it is not Fun. Also, that the Shooting has not been well implemented, and the Character likes to shoot wherever else than where you want, doesn't make it any better. Well ...-Fullscreen doesn't work properly-sometimes the Character shoots somewhere instead of on the Point you've targeted-don't take a Screenshot possible + graphics simple and cute
Translated by
Microsoft from Deutsch
"Fighter of Evil" is a small 2D platformer. Hostages have been taken. We are, of course, the Hero who sets out to free the Hostages in many different Hotel Rooms. In every Hotel Room there are plenty of Traps, nasty Spikes, Self-shooting Facilities or even equally balling Opponents. So flight over the Traps hoisted and with our Weapon the Opponents pops off. Actually, a very simple and classic Principle, which, with the very reduced Graphics reminiscent of the Amiga, has also chosen a stylistically a possible Form. The Problem is the extremely frustrating Gameplay. The nervous Control in many Cases only gives us hope for Happiness. Real Control over one's own actions is only Conditionally controlled. The spongy control Then becomes completely absurd by the Fact that we are allowed to start all over again after three Deaths. So not from the Beginning of the respective Room, but really from the front: From the Beginning of the Game. This will soon kill all Fun completely. Rating: 5/10 Atmosphere 4/10 Story 5/10 Graphic 4/10 Sound 2/10 Game Mechanics nip 10 Balancing 3/10 Game Pass Conclusion: Loss of Control. 3/10 Overall Rating
Translated by
Microsoft from Deutsch
Genre A 2D Action Platformer Story We get a Call From an old woman who says that were taken hostage in Your Hotel and you should take care Of it Gameplay There is always a small Room where you have to walk a Hostage to eff the Door to the next Level nen. Of course, all sorts of Enemies face us in the way like Bats, Knights, Demons & Gang Members. In Addition, there are many Traps that we have to pay attention to, such as Spines, Pedal Mines or Rockets that fly out of the Wall. There are no Controllers control but you have to play with Mouse & Tastaur, which makes it quite difficult. The Buttons are specified and cannot be changed. One comes in with Luck, because both the Control with Keyboard and the Hit Detection are absolutely horrible. There are no Checkpoints either, but when you have lost your 3 Lives you have to start the Game all over again, which is totally annoying. Achievements There Are 6 Achievements. 1 for finishing the Game and 5 for killing Enemies. Pro/Contra + Achievements + Collectible Cards-No Controller Support-You can't configure the Keys keyboards yourself-Hit Detection is partly total mies-No Checkpoints Conclusion Definitively not recommended