FIGHTING EX LAYER reviews

Translated by
Microsoft from Spain
I Met years ago Street Fighter EX Plus Alpha, ARIKA's work was a first attempt of Polygonal Street Fighter commissioned by Capcom who proved on his own by creating in arcades the STAR GLADIATOR or the Final FIght Revenge, Amen to RIVAL SCHOOLS. Very Acomedido in terms of control and music, ignoring detail and focusing on bringing a limited 3d environment on a 2d plane a whole consecrated franchise, years later rebound looking for ARIKA in the terrain of emulation discovered Fighting Layer, which He recognized many EX-SF characters who were here basically the main, Fighting EX Layer retakes This video game for under the omnipresent UnREAL ENGINE of this generation, recreate at a better level, all this cast of world wrestlers. Recover Skullomania or Blair, the arrogant Allen or Vulcano Rosso. Quite a success. Controls maybe a little changed and many possibilities of combos, if you already dominate Street Fighter or any variant you will get right away with the control. €33 was the initial price, but to €25 is a good deal, it is to try the online, which at the moment seems that either there is absence, or does not work very well. A little gem that deserved to be rescued at present times. Do Not Miss the try the original arcade even if it is emulated, there is even a vs against a shark, there I leave;-) Impressions after a few games. Pros: It Is very simple the combat system, the mechanics of the combo is quickly learned leveling from loose blows to medium and strong, when you finish with a super attack is all more plastic and very showy, the engine unreal still surprising in great detail in Many scenarios, others curiously sin of emptiness but the built elements have a reasonably complex design. Recover from SFEX and F. Layer to all characters and as a bonus, to activate the melodies of SFEX in one of the options gives some extra points to fans of the beginnings of this saga parked after its third part. Cons: luchador@s's roster seems a little short to this day, Capcom or Namco US badly-accustomed with a lot of extra content or unlockable, in that aspect the title of ARIKA is very scarce, born in what was a priori a innocent of the April's Fools Day Curiously it was really the announcement of this video game, at the end of 2017, after the El Paso on Playstation 4 is well that have opted for PC but it is a game with a far budget to triple A of other companies, surely expand in the future its content. No doubt after completing each character in ARCADE with a brief epilogue and little more we have the feeling of being a product started with great enthusiasm and finished to be released in haste, and look that takes time (PS4) but have not contributed many novelties since then s, more characters will be appreciated. The CPU controls a lot of distances and uses a lot of devastating combos in the high level of difficulty, the timing is sometimes very decisive, if playing on pad, with better lever response, the game is so demanding, playing in a stick arcade going to suffer a little. PD: More suits and a LOW POLY mode with 3d models, as well as support for STEAM WORKS would give a lot of life to the product, 3d models made by fans, adaptations, etc.... And that online, seems to have a good stretch to match the most popular fighters, give it a chance if you see it at a good price.
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