Fighting Game Development Club @ ICU
About
THE WEB BUILD DOES NOT SUPPORT ONLINE. sorry. pensive emoji.
Keyboard Controls:
Arrow keys to move.
A for a light attack, S for a heavy attack.
Controller Controls:
Stick or Dpad to move.
Face buttons to attack. (The left and bottom ones are light, the up and right ones are heavy.)
Attacks and Movements:
Universal: Light, Heavy, Crouching Light, Crouching Heavy, Jumping Light, Jumping Heavy, Throw (both buttons).
Batperson: Airdash (double tap forward or back). Fireball (Quarter circle forward + button).
Example: Superjump (down, up), Dragon Punch (Forward, down, down-forward + button).
Normal fighting game conventions apply, but to be explicit:
- Hold backwards to block. (Hold down so you don't move backwards. However, look out for aerial attacks, and let go of down!)
- When you are thrown, input throw ASAP to break out!
Credits! (in arbitrary order--alphabetic)
- Adrian B (Audio)
- Ryan Chang (Team Lead, Programmer)
- Alexander Grams (Programmer)
- Sabella Hunter (Artist)
- Srayan Jana (Programmer, Networking Support)
- Joshua H. Kim (Designer, Programmer)
- Owen Koch (Programmer)
- Jaime Markkern (Programmer)
- Michael Pien (Producer)
- Yoon Roh (Artist)
- Daniel Zhang (UI/UX)
System requirements for Web
Last Modified: May 6, 2022
Where to buy
itch.io