Fimbul reviews

Translated by
Microsoft from Deutsch
I really liked the Game. However, the Playing Time is really very short. In just over two Hours I'd played it through. The Story is told in an unset Comic Style. Is quite nice. But special Twists should not be expected. The Combat System is relatively simple, but it's fun for the Duration of the Game. It's best to play it with a Controller. It shouldn't be Fun with the Keyboard. At the Time of this Review, however, you can't configure the Controller And you have to take over the key assignment the way the Game Dictates. There is nothing negative to report from the technical Side. I didn't have any Bugs. The Game ran flawlessly. Graphic Style is a Matter of Taste. I think he's ok. The overall sound, however, is relatively weak. The Music couldn't really convince me, but it doesn't annoy. The Sound Effects could have been a Trace of crisp (Fighting Sounds) and more authentic/eerie (E.g. the Roar of the Trolls). There is no Setting of The Dialogues. Just Speech Bubbles in the Comics. The German Translation is ok. All in all, the Game is already very expensive For the required playing Time (at the Time of The Review, £17.99-£19.99). So everyone Has to decide for themselves whether they want to invest the Money. I enjoyed it though, so I didn't regret buying it.
Translated by
Microsoft from Russian
One of the main advantages of the game-is the atmosphere: the harsh northern region, where live no less severe and fast to the massacre of the Vikings, trolls and northern giants. Stylish graphics, music and storyline-these are the three components of success. The Second is not so big, but plus: it is a combat mechanics game. It's really not bad. The Character can inflict powerful and ordinary blows, block attacks Shield, throwing spears and accumulating points at the expense of hitting enemies, to perform various actions (heal yourself, for example). However, the game is not devoid of some flaws. First of All, it's a camera. Very often it is desirable to change perspective, to make that it was located somehow differently. It is little things, but still some slight discomfort at the beginning arises. Secondly, the combat system I was so praised could be improved. Hostile to our hero Vikings are killed by aggressive attack, when you beat the enemy nonstop, and the latter can not do anything with it. Partly It is compensated (attempt) by the number of enemies, which have a 4-5-fold advantage at least. But from their attacks, our agile character can easily go through the roll. Thus, the battles are concentrated in one attacking and defensive techniques. How can this be corrected? Make all the characters not so nimble. Enter the endurance strip so that neither the hero nor the enemies can run constantly like crazy. To Teach enemies also to use Perkath. Increase the strength of shields (against axes, swords should not break them at all), so that the latter could slow down the movement of characters, if they hit a spear. This would have reduced the dynamics of the battle, but would have made it an element of great awareness in terms of waging a battle. Thirdly, Scandinavian mythology is beautiful. And Yet for people who are not familiar with it: it would be nice to explain who these three ladies are, who dispose of the fate of our hero. And, of course, it would be possible to find more sound and memorable names for the protagonist and some characters. No Plus, no minus. The plot turned out to be a bit chaotic. But Perhaps it is done specifically to further reveal the story of the protagonist. In General, it turned out interesting and beautiful project, which is nice to play. Points for seven-eight pulls quite. The Price is justified.
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