Final Fantasy I & II Dawn of Souls

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Final Fantasy I & II: Dawn of Souls is a compilation of the first two games in the Final Fantasy series. It was released in Japan under the title Final Fantasy I • II Advance. Graphically, it is similar to the previously released enhanced remakes of both games for the WonderSwan Color.
Metacritic rating
79
Genre
Release date
Jul 29, 2004
Developer
Square Enix
,
Tose
Publisher
Nintendo
Age rating
0+ Everyone
Website
https://finalfantasy.fandom.com/wiki/Final_Fantasy_I_%26_II:_Dawn_of_Souls
Edit the game info
Last Modified: Jun 17, 2019
+11
Long Games (21-39 hours)
14 games
Gameboy Advance
1 game
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  • Final Fantasy I & II Dawn of Souls was added to collection Long Games (21-39 hours).

    Jun 17, 2019
  • A new review was added to Final Fantasy I & II Dawn of Souls.

    May 14, 2019
  • Final Fantasy I & II Dawn of Souls was added to collection Gameboy Advance.

    May 14, 2019
  • Platform Game Boy Advance was added to Final Fantasy I & II Dawn of Souls.

    May 7, 2019
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I decided to play through the Final Fantasy series from the beginning a couple of years ago, despite friends who said I should skip a lot of the early releases. I ignored them and now I wish I hadn't. I completed and enjoyed Final Fantasy 1. It was fun seeing how the series started and although the game is as barebones as an RPG can be, it has an odd charm to it. That being said, the game is a total slog to play. I understand that this Gameboy Advance re-release balances the difficulty a little bit, so god knows how tedious the original release must have been. I started Final Fantasy 2 and was initially impressed - there's an actual story here, with actual characters and some character development. However, the gameplay is still slow, and despite the aforementioned improvements, it's a shallow story compared to most RPG's, and certainly wasn't enough to keep me playing. Then there's the experience system. Oh god, the experience system. I won't delve into it too much, but you use weapons/armour/magic in order to increase your proficiency with that skill or piece of equipment. If that sound dumb, it's because it is. It's broken, boring, and disincentivizes giving characters specific builds, as there's no real reason not to have everyone play as an all powerful Rambo Jesus who can use weapons, revive and cure everyone and use the strongest magic. And after 15 hours I said 'fuck this' and gave up. 

Maybe I'm a stupid zoomer pleb. If you want to try out the first two Final Fantasy releases, I'm not going to stop you. But buckle up for a lot of grind and minimal pay off.
«Boooring»
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