Final Game Project: Playable Character
About
For my Final Game Project at university, I created a fully playable, motion-capture-driven character in the Unreal Engine. It's focused on deliberate, combo-driven combat and some limited platforming. It’s playable with both keyboard/ mouse and controller; I think it feels better with the latter. Aside from the rig/ model, I did every aspect of the project myself, including the motion-capture, animation clean-up and Unreal blueprints (though, tutorials were helpful with the latter). The focus is mainly on the animation and how it's implemented into a real game environment.
It plays like a fairly standard third-person action title but the controls can be found below. They can also be seen, alongside descriptions of some of the more atypical mechanics, in-game via a Help Menu and in the 'Controls Document' provided.
Controls
Keyboard
Controller
Move Character
W, A, S, D
Left Stick
Move Camera
Mouse
Right Stick
Jump
Spacebar
A
Light Attack (Hold)
Left Mouse Button (LMB)
X
Heavy Attack
Right Mouse Button (RMB)
Y
Block (Hold)
Q
B
Dash
Left Shift
Right Trigger (RT)
Lock-on
E
Left Trigger (LT)
Lock-on Cycle Left
Tab
Left Bumper (LB)
Lock-on Cycle Right
R
Right Bumper (RB)
Power Up/ Down
Alt
Up (D-Pad)
Harm
Right Shift
Down (D-Pad)
Help Menu
H
View
Quit Game
Esc
Menu
Rig/ Model:
Henleyernest. (2006, September 9). Animation Guy [freebie man.zip]. Retrieved from https://www.turbosquid.com/FullPreview/Index.cfm/ID/320800