Final Game Project: Playable Character

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About

For my Final Game Project at university, I created a fully playable, motion-capture-driven character in the Unreal Engine. It's focused on deliberate, combo-driven combat and some limited platforming.  It’s playable with both keyboard/ mouse and controller; I think it feels better with the latter. Aside from the rig/ model, I did every aspect of the project myself, including the motion-capture, animation clean-up and Unreal blueprints (though, tutorials were helpful with the latter). The focus is mainly on the animation and how it's implemented into a real game environment. 

It plays like a fairly standard third-person action title but the controls can be found below. They can also be seen, alongside descriptions of some of the more atypical mechanics, in-game via a Help Menu and in the 'Controls Document' provided.

Controls

 

Keyboard

Controller

Move Character

W, A, S, D

Left Stick

Move Camera

Mouse

Right Stick

Jump

Spacebar

A

Light Attack (Hold)

Left Mouse Button (LMB)

X

Heavy Attack

Right Mouse Button (RMB)

Y

Block (Hold)

Q

B

Dash

Left Shift

Right Trigger (RT)

Lock-on

E

Left Trigger (LT)

Lock-on Cycle Left

Tab

Left Bumper (LB)

Lock-on Cycle Right

R

Right Bumper (RB)

Power Up/ Down

Alt

Up (D-Pad)

Harm

Right Shift

Down (D-Pad)

Help Menu

H

View

Quit Game

Esc

Menu

Rig/ Model:
Henleyernest. (2006, September 9). Animation Guy [freebie man.zip]. Retrieved from https://www.turbosquid.com/FullPreview/Index.cfm/ID/320800

Platforms
Release date
Developer
PJ-Studios
Age rating
Not rated

System requirements for PC

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Last Modified: May 17, 2019

Where to buy

itch.io