Final Quest II reviews

Translated by
Microsoft from Deutsch
Pros:-Nothing Cons:-Frequent Game Crashes! -Weak Story-Monster Inflation, because the Fight occurs every 20 Seconds-Pathic spelling And Grammar errors-Graphic errors often occur-Inferior Optics (RPGMaker halt)-The Red Thread is completely missing from the Game (the first 5 minutes)-None Setting Options-Price/Performance-Nearly no Houses are walkable-Boring fights-No Map exists-Pathetic level Design (Labyrinths and Co.) Conclusion: Games that crash every 3 Minutes make no Sense at all and must not be sold on Steam in the first place. Final Quest 2 confirms just that. Boring, arbitrary and just bad.
Translated by
Microsoft from Deutsch
The Game busts very often with me it crashed a few times in a few Minutes. So save every few minutes. You have to find out a lot yourself how to get over the first 2min-> go into your House right in the entrance the Door right then go from there to the Inn then finally get along when you talk with the people at the table from the Village I can't get off at the Game anymore Get out of the Room (from another Village at the local Gunsmith of a super strong Weapons sale) t-> BUG! Unfortunately, it Goes without a lot of improvement, because you should go out of the Room for example. -> Must start the Game again, unfortunately, or evil and avoid the Room, too bad, otherwise liked it very much
Translated by
Microsoft from Deutsch
"Final Quest II" is a small RPG Maker game and the Successor to its Predecessor. Once Again, the Hero pulls off. Finding father or something. And clops in Dungeons on Slime Monsters. And meets Santa Along as Type in reindeer costume ... Please what? Occasionally, the Title tries to be witty. unfortunately. The wild fantasy Gebrubble is so arbitrary and inconsequential That you get the Impression that fifty Programmers, who were never allowed to meet each Other, were locked in a Room with a PC for five Minutes with the Instruction: Do what comes to mind. The Screens are either tiny or wildly thrown together dungeons. Every few Meters you come across the same opponent groups, which are usually just annoying. Even in the World, much of it seems disconsidered, unfinished, concep-like. Many Houses cannot be entered despite the Entrance Door and if you want to leave a Screen downwards, you can guess where the Exit is. In Principle, the Game works, missing Unique selling Points, a shamed History, bad Pacing and non-existent Balancing, but the Fun of playing is quite quick. Rating: 3/10 Atmosphere 2/10 Story 6/10 Graphic 3/10 Sound 4/10 Game Mechanics 2/10 Balancing 3/10 Game Pass Conclusion: Santa Claus in RPGs are rarely a good Idea. 3/10 Overall Rating