Find this! reviews

Translated by
Microsoft from French
If in principle I will not advise "find this" at full price because of what bothers me, I will eventually recommend it to amateurs sold at 30 cents, if its deficiencies and its very low replayability do not pose a problem (and you have a good view and/or a large screen). 0, 6h to unlock all 17 successes of this game without forcing-and to make overall the round. Hard to shout at theft or scandal as it only cost me €0.39 during the Christmas sale-reason why the eval is just positive... However, if his gameplay is far from unpleasant, it turns out paradoxically very cool at first, and pretty crappy in a second time I find. Let me explain. The concept of "find this!" is rather nice in that it is extremely simple to take in hand and immediately fun for lovers of hidden objects: we show you what object you need to dig, and in how many copies. The objects are always put on the first plane (very appreciable thing) in a big pile of bоrdel, we add a time to all this, and it's gone. Hard to make it simpler and effective, and in fact, I relatively enjoyed my short playing time. Except that in the course of your game, this gameplay that initially starts from a hidden object game unpretentious lambda but that makes the TAF gradually becomes a game almost illegible for people having like me small problems of view and a screen " medium ". The scale of objects is getting more and more tiny in the middle of a lot of more and more stuff. If in theory the idea is not bad in itself, it becomes fatally problematic in terms of playability when it is allowed time to develop sufficiently: I believe that for a game of hidden objects the screen should remain a little decipherable all resolutions combined, or here, the more we advance, the less the rest, to the point that we end up losing not when you can't find the objects, but because you can't even discern what is on the screen! And I find it completely cоn. (Enclosed a screen of the point where the items begin to become really too small so that personally I recognize anything other than the colors.) https://steamcommunity.com/sharedfiles/filedetails/?id=1612561917 a magnifying glass on the right button could have improved the comfort, but the dévs did not consider it good to include this type of tool despite the big magnifying glass icon that tells you precisely in high without being one: at some point, it is no longer your skill that counts, but just your vision score with every eye! (Score that has interest to be in the average, and so much for the squints: for them it will be "game over"-a little pity I find). In terms of realization, it's pretty cool and nice graphically. You will have completed what is to be closed before the only music has time to become too drunk. When the incomprehensible message placarded on the home screen (probably translated from I do not know what language by Google), it does not prevent in no time to launch the game in one of the 3 difficulties proposed... (For info, here is word for Word this completely mysterious text: "try to find the hidden object in all the CLUTTTE. FIND IT QUICKLY FOR A GOOD HIGHER ".) https://steamcommunity.com/sharedfiles/filedetails/?id=1612561846 once the half hour spent to wring it out of everything he has to propose, the only pretext to return to find this would have been a ranking of scores (world ranking, score of friends, ranking by difficulty mode, etc.)... But here, nothing. Not only does the game not offer a single ranking anywhere, but it doesn't even record your own Max score! As it is, there is virtually no interest in replayability unfortunately. In my opinion, this game deserves as much a red thumb for its serious shortcomings as a blue as it starts from a really nice principle for amateurs of the genre. Fortunately, he is relatively lucid in terms of fare, which is why I believe that, in the strictness, he can possibly try well-solded for a (small) handful of cents as I explained in intro...
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