First Feudal reviews

Translated by
Microsoft from Deutsch
Early Access Review An interesting Game with a lot of Potential from my Point of view!! You begin to make something big Out of it in the Middle Ages of the new Era with a small paving place, a Wheelbarrow full of Resources and the Vision. You begin to mine wood, Stones and other Materials and must be equally careful not to die of Starvation. However, you don't have to get through this survival adventure on your own, as from Time to time more Adventurous companions join you to command. And pay attention to the Horrizont, for you are not alone in this World. And even the Moon cannot be seen on a few Nights and immerses everything in deep black. Craft Weapons and Armor And Equip yourself and your Submissions better for the next Fight. An initially difficult Game to see, as some Things are not explained exactly and you have to discover a lot on your Own. But when you have the Hang of it, this Game is a lot of Fun and there's always something to do on the Way to the growing City. I have enjoyed the Game so far and I am surprised that this Game is not yet so in Focus, it would have deserved it. For a first Impression, take a look at me: https://www.youtube.com/playlist?list=PL0EtaZMIrbIOu2KVYOwX_n48d6JTO7Ipa
Translated by
Microsoft from Deutsch
Early Access Review I give the Game a 6/10. So just that's another Thumbs up. All in all, "First Feudal" is a Game that's Fun. The Functions that already exist are inexdid and, in my Opinion, sufficient. But for a Game that has been in early access for a Year, blocker bugs shouldn't occur. What I mean: I have experienced it several times that a Farmer does not produce what he is supposed to. It's all there. Resources, free Workshop, right Career choice, the Farmer Has Time. But he doesn't anyway. So you are forced to make some Things yourself. This is mMn a no-go, when you already have farmers who are supposed to take your Work off you. I actually like the Principle of domesticating animals very much. Unfortunately, the Implementation is a bit muggy. You can only tame Animals and then "park" them somewhere. A Sheep man then takes care of shearing or milking, depending on the Animal. Unfortunately, you can control the size of the animal group nciht. So at some point you have 50 rerder who eat away all the Degrees and are close to Starvation. Too small Groups of animals can die out if there is only 1 Male and the Offspring is female. At least initially, you always have to help manually and capture males. That's kind of annoying because you're forced to pick up even more Animals. Although you have had enough. Clearly you can slaughter the over-the-counter ones. But who wants to slaughter their way through a Group of 40 Cattle? Even with 2 farmers I needed a boredom. Pro: + the opportunities you have in the Middle Ages are well exploited here. Practically every Craft is available + distribute and prioritize Tasks to farmers + Equipping farmers with different Equipment + Crafting is simple, but Can later become more complex + direct linking of workshop and box contra:---builders sometimes do Doing---no mod-support--no pause function--the music is annoying-fighting is too hectic. You can hardly act tactically-domesticated animals multiply too quickly-small groups of domesticated animals can quickly die out if a male female is missing-it's not always clear what you're missing. What resources does he need? There you have to puzzle rates-workshops can't be moved. You always have to take a new tear-you can't set a limit for individual goods in kings-sleep will be obsolete for the main character at some point-farmers should use solid weapons and not always equip them in combat. Thus, it is not guaranteed that the fighters will get the good weapons
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