First Frost
About
A snow sprite must collect the wisps of winter to bring balance to the forest. Animals, corrupted by their inability to fall into slumber, block your path. With wisps in tow, light winter’s shrine to let the wilds rest.
GameplayFirst Frost is a third-person perspective game about bringing winter back to a restless forest. As a snow sprite, you'll have to collect winter wisps scattered through the forest, running and jumping to traverse the landscape while hiding from and evading corrupted creatures. Every adventure will see the wisps in a new assortment of locations, and your safe hiding spaces may have moved!
ControlsYou can play First Frost with either a Mouse & Keyboard or an Xbox Gamepad.
Move - WASD / Left Thumbstick
Camera - Mouse / Right Thumbstick
Jump - Space Bar / A Button
Pause - Escape / (No gamepad binding yet, sorry!)
Skip Intro Cinematic - Left Click / (No gamepad binding yet, sorry!)
How to Play
Navigate the forest to gather the Winter Wisps and return them to the Shrine. Listen for hints if you are having trouble.
Avoid the bear! You can hear its footsteps when it is near. If it hits you, some of your wisps will scatter to new locations on the map!
Look for the bright red berry bushes. While hiding inside one, the bear cannot see you! But don't expect this to trick the bear if he has already seen you. Break line of sight if you can, then hide!
This game includes random elements. Each time you play, the Wisps will be assigned random starting locations and the hiding spots will move!
Alex English - Level design, Environment, Particle Effects
Devyn Ardoin - Environment Modeling, Texturing
Lucas Oliver - Animation
Nicholas Hutson - Lighting, Particle Effects
Sata Conner - Character, Environment Modeling
Wyatt Belgard - Unreal implementation, Substance Designer
Steffan Mouton - Game State, Player Programmer
Lodis Perkins - Enemy AI Programmer
Nicholas Hutson - Unreal Blueprints
Sata Conner - Instrument Sampling, Audio Balance
Jasper Doise - Audio FX
Eric Matyas - “Underground Stream” www.soundimage.org
(Developed in Unreal 4.23.1)
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