FIVE: Guardians of David reviews

Translated by
Microsoft from Deutsch
The Game is bad. The Game is a very simple RPG with a unitary VIEW and a rather linear Course of action. It shows a certain Peculiarity with its biblical Theme, but misses the last Fun of the game through Bugs and other Weaknesses. The Game is about the Time of the Jewish King David. In Doing so, the Siel explicitly draws on the events described in the Bible and clearly states where it deviates from them. Texts covered With Biblical Passages, which can be found from time to time, give a serious Impression on this. Some Stories, like David and Goliath, seemed familiar to me. But you can also notice that there is probably still a lot of Fiction and one-sided Views (E.g. the "evil Philistines"). http://steamcommunity.com/sharedfiles/filedetails/?id=1313323086 This bibel-/historical Background is also the most interesting thing about the Game. With first a Character, assigned to a Team of five Heroes, we go through the mostly cunning levels and slaughter the emerging enemy droves. The Heroes sometimes take up the Weapon on their own and you can watch resting, sometimes again you have to remind them of their Duty and paint the LMB. There are also Additional Abilities for which the Heroes consume Mana, which speed up the Fight a bit. If all Heroes die, they are reborn at the last Checkpoint, with the Opponents not raving, which makes the Matter quite comfortable. As Far as I have come, there was even a stealth-like Passage, but it was extremely easy to solve. At the End of a Section there is usually a Boss Opponent, as for example Goliath, who heroically confronts only one of our Team. And now comes the big Problem (at least with me): If you die in the boss fight that takes place in an artificially cordoned off arena, you are reborn at the last Checkpoint and sometimes you don't get into the Arena at all, because the Barrier is up. http://steamcommunity.com/sharedfiles/filedetails/?id=1313319966 When I wanted to load an earlier Savegame, this was not the Stand just before the boss fight, but the Stand at the Beginning of the Hose level, which again repetitive fights for half an Hour, which is tiresomely repetitive. Meant. When this happened to me for the second Time, Patience was consumed. Because even without such Bugs, the Game is a little exhilarating Experience. While It has many Formally aspects of a good RPG, it lacks something like Depth and Quality. Very often you get stuck on visible or invisible Corners while Running. Fights (except Boss fights) are repetitive and shallow. The Inventory is quickly overcrowded, but traders are in Short supply (I only met one Trader; because of the Hose nature of the Levels, I make it slip to go back there). Interaction with NPC's are rare. Once in a while, the Story continues with comic-like Cutscenes, made nice in themselves, if they didn't remind me that way of the Picture Stories of the Jehovah Witnesses. http://steamcommunity.com/sharedfiles/filedetails/?id=1313320601 The Graphics (away from the Cutscenes) are simple, useful, nothing special. The Sound is OK, but nothing special either. The story's Spokesman is in English only. Keyboard control is useful, with remodeling possible. Pro & Contra: + unusual, biblical Theme o Average, mostly repetitves Gameplay o Simple graphics with isometric view o Simple Skill development-Bugs at the Savagames and at death during the Boss Fights-Hicks the Figures at Corners of the Level Rating: 3/10 If the Bugs weren't, you'd have a plain ARPG that's a bit interesting at most because of the biblical Theme. But It's not fun at all.
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