Flamebreak
About
Flamebreak is a roguelite action RPG that blends elements of FTL, Isaac, and Dota. Each generated run presents new challenges and a unique hero to overcome them. Your hero's race, weapon, and skills will dramatically change the way you approach each enemy and build your character. Master your arsenal and slay a god – or join thousands who fell before in permadeath.Key Features:
- Over 100 hours of gameplay powered by procedurally generated worlds and thousands of starting hero possibilities that change the feel of each run
- Daily Challenges! Compete with friends and globally for the best run
- Unlock 10 races, each with a unique activated ability and stats
- 8 weapons with varied attack styles and special bonuses
- 20+ fun to learn, difficult to master skills including Dota inspired skills like Hook
- 50+ enemy types each with different AI and attack patterns
- 100+ items, including 15 item sets with powerful, game-warping effects
- Viscerally satisfying gameplay featuring fluid controls with a gamepad, mouse+keyboard, or even just a keyboard
- Explore the world of Flamebreak through hand painted scrolls and beautiful rhyming verse penned by Sam "Poem_for_your_sprog" Garland
- Millions of seeded runs
- Multiple player profiles
System requirements for macOS
Minimum:
- OS: 10.6+
- Processor: 1.5 GHz+
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ supported graphics card
- Storage: 200 MB available space
- Sound Card: Whatever Steve put in there will work
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: 1.5 GHz+
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ supported graphics card
- Storage: 200 MB available space
- Sound Card: If it makes noise it should work
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04+
- Processor: 1.5 GHz+
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0+ supported graphics card
- Storage: 200 MB available space
- Sound Card: If it makes noise it should work
Flamebreak reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
What is Flamebreak? A heavy Rogue hat in which You have to travel from level to Level with random Classes and defeat all Enemies there. Hin and again also shops or small Mini-games appear on the Map in which You can buy Items or win Money. For each defeated Final Opponent, You will receive points that you will keep at a Foot, you should reach a new Level through the Points you will receive new Spells, new weapons or new Characters. Because each Character happens to have 3 Spells, a Random Weapon and a Random breed, all different from Your Attributes. And that's exactly what makes the Game so good, every Run is different and plays differently and you always have to React differently to the different Opponents. Reminds a little, but only a little of Binding of Isaac. Thumbs up.
Translated by
Microsoft from French
Microsoft from French
https://youtu.be/G_F8KlOZ1NM a nice surprise for me, fan of roguelite. A small side binding of Isaac (control level, fast action, objects, etc.), a small side FTL with the progression via zone selection and the advanced of the "deadly" war fog and even a small side dota/LoL with the four usable spells and the "skill shots".
Aesthetic level this is not really my style, but it is done quickly, when you love the gameplay, which is for me much more important. The controls are simple to understand but not so obvious to master. The game is difficult, Yes, but so fast and full of action that it does not hurt too much at the heart to start over, especially since everything is different part after party.
For fans of roguelite who want something a little different between two parts of BoI ouautreroguelitedugenre
Translated by
Microsoft from French
Microsoft from French
Under its somewhat simplistic dressing, Flamebreak hides in fact an excellent rogue-like very addictive. The random generation of the characters as well as the number of enemies, places and different objects guarantees a very good rejouabiliity and obliges the player to constantly change his way of playing.
The difficulty is well dosed while proposing a real challenge (two more difficult modes are also available). A system of daily challenges is also implemented where, with exactly the same hero as the other players you will have to go as far and as fast as possible (this is also a very good way to unblock the content because the experience is multiplied by two , three or four for these runs according to the difficulty chosen).
The map and its management via the objects brings a big plus to the whole and you will have to manage the best your gold coins and your travels to go to the end. There was also a real effort to write, with the whole story told by Sam Garland, a celebrity in this field.
Flamebreak is in the end an excellent surprise, which makes me say once again that one should not judge a game on simple screenshots. Rogue-like enthusiasts, a new title has entered the arena.
Read the full test on game side story [www.gamesidestory.com] https://www.youtube.com/watch?v=xML_k2WRDxk