FLO
About
Introduction
FLO is a 2D top-down shooter created in Unity 2D. The goal is to survive the 3 levels while managing your onboard store of energy. Collecting too much energy or taking a hit without any energy remaining will cause you to take damage.
How to Play:
Background
This game is the first entry in my portfolio. It isn't exactly a brain-wrinkler in terms of gameplay or design but I promised myself I would create and 'release' a game by the end of 2020. I'm quite pleased with the outcome even if it is a bit rough around the edges, at some point you have to call it a day. I solidified a lot of my understanding of Unity and specifically Unity 2D over the course of development which I'm happy about.
The source for the unity project can be found here: https://github.com/KobaltBox/FLO
Attributions:
I used some audio from https://freesound.org/
- https://freesound.org/people/Leszek_Szary/sounds/146726/
- https://freesound.org/people/LloydEvans09/sounds/187024/
- https://freesound.org/people/MakoFox/sounds/126422/
- https://freesound.org/people/broumbroum/sounds/50565/
- https://freesound.org/people/broumbroum/sounds/50561/