Flowers for Time
About
This game uses the standard PICO-8 controls.
Keyboard keypico-8 buttonFunctionX or M or V( X )Confirm/ open inventoryZ or N or C( O )Cancel GameplayThe objective is to leave the watchtower. You need to escape each floor, but in order to do so, you must complete the floor's given goal before you can use the exit. There is one green tablet on each floor that will tell you what flowers to plant and water.
In order to plant the flowers do the following:
- Bump into the "dirt" in order to dig up the soil
- Equip the chosen flower in your inventory
- Bump into the "dirt" again to place the flower
- Bump into the water shed (blue) to collect water
- Bump into the flower placed to water it
- Now the chosen flower has been watered*
*Each flower has different "water requirements". Thyme (green) requires 1 unit of water. Sage (pink) requires 2 units of water. And hydrangea (orange) requires 3 units of water. Your watering pot can hold a maximum of 6 units of water at a time.
StoryMaster Time left his watchtower, the building that controls chronology, for unknown reasons. In his absence, time has begun to repeat itself and those within it have transformed into more hostile creatures.
Knowing the watchtower's fate, the Jardinier plans to escape, taking their beloved flowers with them, (not without nurturing them first). But the Jardinier has fallen victim to a disease, meaning that time spent on each floor isn't limitless. Can they escape the watchtower and save their flowers?
PROCJAMThis game was made for Procjam 2020 and was my first attempt at procedural generation (ever)! The levels, goals and weapons are randomly generated every time you play.
If you're curious about procedural generation and pico-8, I would recommend looking at Krystman's "Making a Roguelike" series. The videos helped me get going with Flowers for Time and taught me about algorithms used to make dungeons.