Fluids Simulation
About
Description
The main objective is to implement a basic fluid simulation. We will restrict the kind of simulation to one of the common ones used in video games: Gerstner waves. To make things more interesting, couple the fluid simulation with an sphere. The sphere should fall from a height and sink or float depending on its mass.
UsageUse the GUI to toggle settings.
TechnologyC++ with OpenGL
CreditsMarc Molina - Lead Programmer
Joan Ginard - Programmer
System requirements for PC
Last Modified: Oct 14, 2019
Where to buy
itch.io