Fluids Simulation

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About

Description

The main objective is to implement a basic fluid simulation. We will restrict the kind of simulation to one of the common ones used in video games: Gerstner waves. To make things more interesting, couple the fluid simulation with an sphere. The sphere should fall from a height and sink or float depending on its mass.

Usage

Use the GUI to toggle settings.

Technology

C++ with OpenGL

Credits

Marc Molina - Lead Programmer

Joan Ginard - Programmer 

Platforms
Release date
Developer
Joan Ginard Mateo
Age rating
Not rated
Tags

System requirements for PC

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Fluids Simulation screenshot, image №2206360 - RAWG
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Last Modified: Oct 14, 2019

Where to buy

itch.io