Fly For Your Life
About
A game I started working on as a graduation project at Breda University of Applied Sciences.
Game Physics
- Hovering: Uses PID controls for more precision and ability to fine-tune variables.
- Custom Gravity: Allows for vehicle snapping to track in any direction (i.e. driving upside down).
- Movement: Physics-based Acceleration, Braking, Turning.
Artificial Intelligence
- Steering Behaviour for simple movement around track. To be expanded to Context Steering.
Gameplay
- Position tracking along custom-built level.
- Time keeping for laps.
Further plans
- More challenging NPCs (With context-steering for AI)
- Include arcade mode (with power-ups and throwable items)
- Revamp visuals and soundtrack.
Credits for Ship models: Alexander Laheij
https://www.artstation.com/alexanderlaheij
Soundtrack: Martijn Koster
System requirements for PC
Last Modified: Jul 24, 2020
Where to buy
itch.io