Flying Game Prototype
About
This is mostly a flight physics proof of concept with some basic game mechanics implemented.
Has two modes: Target Practice and Obstacle Course.
Target Practice is basically a free flight mode where you can shoot infinite balloons (look for the gold ones!).
Obstacle Course is a time trial mode. Fly through the level without crashing to get a good time. You win if you can beat my time. Depending on your system's performance, beating me might be extremely easy or impossible; I'm not entirely sure I've made all the flight physics calculations framerate-independent.
If there's enough demand (and maybe funding), I can turn this into a proper game. Some of the plans in my design doc include:
- Jet upgrades and different models
- Air- and ground-based enemies
- Story-driven campaign
- Randomly generated missions/contracts
Note: These ideas are prone to change, or may never be implemented. I can't guarantee anything right now.