Fobia reviews

Translated by
Microsoft from Russian
Product received for free I'm surprised! And I'm serious now! A Toy that weighs 37.7 megabytes, is made on Unity and has as much as three textures refused to run on my desktop, because I do not have a 64 bit system! Are you serious? More reviews on the curator page of Dreams of Genesis! Subscribe, have fun with us! As you could understand from the size of the game itself it is simple as a corner of the house. Made well in a very spartan style. One melody that sounds only in the main menu, a couple of textures unpretentious... That's basically all. Although there is something in such minimalism, its style. We Play for a certain red cap, run through the autumn forest, baskets by the way we do not have to see sown. Overcome obstacles and traps that are soundly dotted in the forest... That's basically the whole gameplay. Traps are not cunning, for the most part will have to die or because of the chopped animation, or because of the very strange hitboxes. Yes Indeed, one of the enemies, a crow with red eyes, killed the main heroine, just flying over her head. The spiked Wheel kills the main heroine with its aura. In itself the appearance of a design with thorns implies the death of a girl in red. Yes, I agree, the game looks at least pretty, but no more. The Developers were obviously inspired by the game Limbo, but that they obviously went the wrong way. I will put a Thumbs up, but only because of the fact that the neutral evaluation of the product Gaben did not think to implement, although I can also lay a finger down. What do you think? Open the vote on the finger down/up? 5 out of 10 ravens of red caps killers.
Read more...
Translated by
Microsoft from Russian
Product received for free Phobia-a small, moderately beautiful platformer from which can burn in hellfire ass. The Game was initially apparently made under Apple smartphones. The Game is held for 10 minutes, if there is a skill, or indefinitely, including a break to stew the Pukan, for hardcore. Control here primitive-left \ Right, jump. We need to get to the end, jumping over obstacles. The Problem is that the heroine jumps barely, and obstacles often turn into a nezhanchik. Just pits jump easily. Another thing is that sometimes we go quietly-peacefully through the forest, and on us sharply without warning pops fur animal. OR the barrel that we were going to break. Or falls on the head of a tree. And everything is real without any hints on such a tin. Which complicates the game. Besides it is necessary To pass it in one call, for preservation do not work, except for Chekpoints in one session. "Two different endings."-At the end will be the boss-a double of our heroine, on which to drop (substituting for them) blocks. If you fail, the phobia will devour our heroine. If We succeed, we will win our main fear. This is an allegory to fight your phobias. The Picture is unpretentious, but pretty, there is a sense of footnote on Limbo, only brighter and more picturesque. There are forest sounds. Nice Guitar Music. Separately Pro bugs, for Razraba-in one place where you need to put a box on the board as a counterweight, if it falls on the head of our heroine, the jump may stop working. When The jump is clamped, after the restart of the checkpoint, the heroine can find themselves under the level. The rest of the game is kind of stable. As a result: a small poetic allegory on the theme of struggle with the fears, in a frame of the hardcore platforming. Better fans of the second, because lovers of beautiful metaphors, but not fans of tin, to the end of the walk is unlikely to be able to appreciate this idea. 5 Phobias of 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126011506 P. S: If this review was useful for You put the likes, as well as add friends and subscribe to me as a curator-Reviews online
Read more...