Follower:Sacrifice reviews

Translated by
Microsoft from Russian
Product received for free Early Access Review "Follower: Sacrifice" Rogue-like + Action-adventure + RPG. We Pass a series of tests, which was arranged by the mighty God Besimis. Gameplay: https://www.youtube.com/watch?v=6ZL1AusoBds Storyline: To avoid wars and strife between people the great God Besimis has created a religion and temple trials. If a person craved fame, wealth or power, he would go through the ordeal created by the ancient God. Each Job seeker is sent to the underworld, where they have to fight monsters to prove their right to reward. Gameplay: We will play for different people who are sent to the temple trials to prove to God that they are worthy to receive the desired reward. In The temple three candidates are randomly generated (they are called believers in the game). Choose anyone and go to the underworld. We have to pass a series of randomly generated levels, destroying monsters and getting chests with the reward at each stage. As soon as the applicant dies, we are returned to the temple, and we can choose the next competitor and try again to pass the test to the end. But it will already be completely different levels and enemies. Everything is randomly generated. And the competitors themselves are different awards. Each Has its own characteristics, skills and weapons. What's interesting is that in this game have made it so that women are much weaker than men, play them much harder. It is possible to Facilitate passing of tests by getting gold and by asking the great Besimis donations. Simply put, we get for the passage of gold and on the map of the city in the appropriate institutions buy various upgrades and skills. These upgrades apply to all applicants. The test Itself presents many surprises. Levels, monsters, loot and reward fall randomly. The character's Inventory is limited (we will not be able to carry a lot), and only two types of weapons can be used. It is impossible to Sell loot in the game. Items can only be used in passing, to pass on to other applicants, too, can not. All found use to move as far as possible to advance on a series of levels. After the death of the applicant, we have only the gold, which managed to pick up from the chests. All Loot is lost, and the new competitor in the inventory only the initial set of items. Game in early access. At the moment it has 80% content (more than 40 levels, 8 bosses, 10 events, more than 50 magic effects, 50 skills and 25 talents). Part of the sound effects is now temporary and will undergo refinement, a small part of the sounds are absent, but to release it promise to fix, add the rest of the content, more things and monsters. I liked "Follower: Sacrifice". The Game is a bit like "Diablo", only here pass a series of small generated levels, and in case of death do not continue the path with the checkpoint, and begin the journey from the beginning of another hero and another generated world. At the same time (unlike "Diablo") loot can not be sold to merchants, but only to use until your character will not die. Of the minuses-there is no way to shoot ranged weapons without approaching enemies. In Many of these games there is such a possibility, when you press the button (or there is a separate button for attack and run) and shoot from the bow, not going out of place, and not run to the enemy, if the distance to him farther than the radius of reach. Here the hero all the time runs up closer and often because of this dies! Given that there is no checkpoint, and death leads to the very beginning of the way, it would be worth fixing (add the ability to shoot, not going out of place). You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
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