For The Graham
About
For the Graham is a 3D puzzle game developed by the 302 Interactive team for the GMTK 2021 game jam. Jump in to the marshmallowy paradise as "Marshy" and fulfill his destiny of becoming a delicious smores by joining Marshy's together and taking them to the Graham Cracker goals. MMMMHMMM!!!
The game was created in 48h (well, more like 35h) for the GMTK 2021 game jam. The theme was “Joined Together“.
We created a visually interesting 3D game in Unreal 4 and took the theme to a place that is relatable fun and challenging with this grid based puzzle game.
We hope you enjoy the game, leave us a comment and let us know what you think!
How to play- Your goal is to take "Marshy" our anthropomorphic marshmallows to the graham cracker goal.
- Use W,A,S,D to move Marshy across the stage
- Complete increasingly challenging levels by joining Marshys in the appropriate shape achieve your goal of become smores
- Use the right <- and left -> arrow keys to posses different awake Marshy's
- Poses different Marshy's to join them together and solve the puzzle
- Avoid being burnt to crisp by campfire obstacles
- Smile and appreciate this gooey game
- Use W,A,S,D directional keys to move Marshy across
- Use the right <- and left -> arrow keys to possess different awake Marshy's
Pur jam team is made up of colleagues at 302 Interactive. 302 is a rag tag group of game devs, creatives and technologist. We pride ourselves on "Making everydaylife a playful experience" through the work we do for our clients and products we produce.
As many game jams begin, we threw around some insane ideas that would have taking a lifetime to make. We then thought back to our last GMTK jam game "Buttery Spread" and we let our stomach decide the theme of the game, Smores.
We took a character we recently developed, a anthropomorphic marshmallow and the jam theme and ran with the idea of a 3D, grid based puzzler where players control Marshy's and lead them to their transcendent death by becoming delicious gigantic smores.
All game design elements, environment art, textures, animations, UI, music, SFX, programming were done during the 48 hour jam.
Through the campfires and flames we put together this game as a tribute to our insatiable hunger to "Create Dope Shit", please enjoy and let us know what you think.
CreditsAmy Maitre, Animator
Bobby Torres, Producer, Marketing
Eric Peterford, Puzzle designer, UI Dev.
Kyle Morrand, Game Play programmer,
Max Hitzemann, 3D artist, Lighting artist, VFX, Set dresser
Ryan Morales, 3D artist, Character artist, Rigging, Animator
Thomas Pring, Systems & Tools, Version control, Programmer
Joe Hazera, Producer, Designer
Zach Goodless, Music composer, Game designer
Inquiries: [email protected]