Translated by
Microsoft from Spain
Microsoft from Spain
Turn-based battle RPG where we take the role of a hero banished, our mission will be to go touring the worlds of Funk to win a place on the Olympus of the gods, for this we will have an incredibly wide cast of beasts and characters That will be added to our army and that we must rise in level, evolve and merge to progress in our adventure and the challenges that will put us ahead.
With simple Mechanics, the title raises a game system based on progress by stages, where the action is moved to a two-dimensional grid scenario in which we will have to position our units strategically so that as they move they can use In the most effective way your skills, combat is automatic and our only concern will be to re-structure the units at any time, select their skills or empower these with objects as we see.
On the other hand we find a wide and varied system of obtaining and empowerment of characters, with an immense and wide variety of upgradable and evolucionadles units that provide a complexity to what a priori a simple game adapted from telephones seemed like Mobile, to others in addition the game gives us a wide variety of modalities within which we have a PvP based on weekly tournaments, a campaign of broad history and replayable to different difficulties, multiple missions and challenges that unlock aids For the game, a separate section where you can get resources to reinforce our units as well as the possibility to interact and help other users through a system of clans, all framed within the F2P system based on actions by time and recharge, Usual system of this kind of games.
Raised these bases, just mention the different times we find in the game, among them and the most noteworthy is the system of payment with real currency, which is clearly plausible from the beginning of its need to really be able Delve into the game (a recurring element already in the games of this nature), however this is not the only one of its flaws, because within its great possibilities these also become too chaotic, we find thus so many combinations and tasks to Realize that there is a point at which we no longer know what to prioritize or focus on, because we cannot cover everything. We Also find in the system of level rise problems related to the space and the limitation of units both in the field of play and in our own "monster store", where to unlock slots we must not only level up the profile of the Game but, disburse spending in the form of gems, gold, or any other type of intermediary object obtainable within the system or paying to purchase it separately.
In conclusion, a great proposal highly varied and dynamic but with an approach terribly erroneous, incredibly addictive and varied, but that does not compensate at any time the fact of being linked to the disbursement of money. We will Hardly be satisfied with our aspirations in it by resorting only to the free options, which seems to me disappointing and frustrating. I Would Recommend buying any other game at a reasonable price before wasting hours on this with the false premise of being free. Totally dispensable.
Related Analysis of interest: Forge of Gods: Promote Pack (DLC), Forge of Gods: Twilight destroyers Pack (DLC), Forge of Gods: Fantastic Six Pack (DLC), Forge of Gods: Beauties and the Beasts Pack (DLC)