Forged Battalion reviews

Translated by
Microsoft from Deutsch
Early Access Review Excellent Start, so a Beta is welcome to always start for me, since Investiertest Money is well prepared. No Microtransactions or currency to move faster. After each match, you get points that can be used for Exploration. But Very little is shaled, which requires strong Grind. Clearly you want to play the game, but I would much rather create all the units as I like and play unfelt 30 Matches to push a laser weapon into a unit's hand. The difficulty of the opponents is actually not noticeable in his actions but at his units, while attacking on light, opponents with machine guns, it is hard, against plasma and rocket launchers outwardly unbalancd. The graphic comic look, on the other HAND, is reminiscent of CNC Red Alert 3, whereas the opponents are still limited. It would be cool if Infantry units have different Appearances than the current one. Bugs, such as soundausetter, individual Lags or language errors have also been accommodated to me, but not noticeably slit. In addition to the Game, there is also a map editior, which, similar to Age of Empire, can be created by Its own maps and can be published here in the Workshop. But the Ease Of use for this is far from good, For Players who have a clue and can find their way around such Programs are sure to create something great and creative, for layers like me it is confusing and difficult. And would rather leave your fingers off it, a simple and uvious map editor like Age of Empires would be really great, but the here tells me to do thank you: 3 I Recommend it, and hope for more great content.
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Translated by
Microsoft from Deutsch
Early Access Review A typical RTS with a few new Ideas. Even if one is limited to 4 Basic Types of Units, there are many Possibilities to Specialize your own Units through the Technologi ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Should it be a fast Buggy With a Flamethrower And Wheels, or rather a heavy Tank on Chains with a thick Laser. All Weapons do different Amounts of damage to the Types of Units (Infantry, light Vehicle, Tanks, aircraft/helicopter) and to the Buildings (Factory or Tower). The Damage has a Multiplier in 0.5 steps. Tank Piercing Weapons, for example, cause x2.0 damage against Vehicles but only x0.5 against Infantry. But it's not just the Unit's Weapon that makes a Difference. So you can apply various Armor with which the Units can become invisible (Detectable only by Infantry and Towers) or simply fly a Hoverengine and over the Water as a Propulsion. Depending on the upgrade of the Unit, you can manufacture them immediately if you build the factory or you have to build the other Buildings first (currently Tier 1-3 available). The Price of the Units is also changing with additional Upgrades. Unlocking the Technologi ♥ ♥ ♥ ♥ ♥ s stimulates to continue playing. For example, if you prefer to have an Ion Cannon Instead of the standard rocket salvo. You're looking forward to it before. Negative Point of most Players seems to be the AI. This likes to fire the Super Weapon at the Units you just wanted to collect for an Attack. Here, a longer Reaction Time from Warning the Superweapon to the Explosion could help. Until then, it helps if you assign Groups to the Units and move them quickly as soon as the Warning comes. This can be used to avoid most Attacks. Or just never stand still. Since it is still early-access, you can still readjust there and therefore I do not see this as an Exclusion Criterion. Verdict: Great RTS with strong Basic framework and new Ideas for a relatively stuck genre. Recommended for any Lover of C & C Or similar Strategy games.
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