Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review After several Hours of Rehearsing and Exploring, looking for the Point in The Game where it's finally progressing, here is my Conclusion on Forsaken Fortress Strategy: The Graphics of the Game at highest settings are nice to look at, but fall in the next And game Progression All the small Errors on which the first Impression severely impair. For example, with the Headgear and Garments you can put on your Characters, nice Try should also sit where they belong and not overlap unsightly with Body Parts. Furthermore, the idle attitudes and Movement Animations are usually very loveless and unnatural, which represents the Characters very Puppet.
The Game idea itself I find very appealing, so you can build up a small Base and travel to different Places to Take action or even to rob NPC and collect Loot. The whole thing is made a little more difficult by the Needs à la Sims, so the Characters have to eat food in order not to starve Or sleep several In game hours in order to have enough Energy for the next outing. This all sounds quite nice and Content hasn't hurt any Game yet, But there is also a lack of Implementation here! The raw Materials needed to expand its Base to a "Self-sufficiency level" are virtually untraceable, nor are they traded. And the Dealers are killed at some Point without resistance from stray Low-level NPC.
The Characters do not consume much Ammunition, which is also very expensive and difficult to find. The selection of Weapons is irrelevant, as there are no real differences, except at the Rate at which our Stockpile Of ammunition decreases. A tactical Game is also non-existent, so we can only tell our Characters "fire free" or "never fire independently," which boils down to the fact that after 2 minutes the Character either runs out of ammunition and will be slain or he himself without Resistance Shoot. Not that you could not target Enemies yourself with the Character. But we're talking about a SQUAD BASED GAME here!
The Inventory size is laughable and you quickly have your Inventory already before Starting an "External Mission" to half the Full. For Example, with Ammunition ...
Or you can loot yourself without Ammunition on an NPC Locality and hope that one or the other Opponent randomly spits out Ammunition while reading.
Not to mention a Media pack, that also needs one of the 7 Inventory Slots. So we bring Home even less Loot.
The Base Construction is interesting and also visually nice to look at, but you will find at the latest after an Hour of Play that you can't make any progress here. The Characters are constantly crying out for Food or Medicine, the raw Materials needed to Upgrade can only be found tediously and a Self-sufficiency through one's own Base is only to be dreamed of.
The Game only has a Storage Level that you overwrite every time you click on save. What else to say about something like that ...
Last but not least: The Game would have the Potential, only it is not used and the Developers let you not hear anything about themselves on the side of time. Therefore, no Purchase Recommendation.