Four (Brainscraps)
About
To quote from the late, great Chuck Jones: "I don't know where ideas come from."
As with some of my previous projects, at first I had intended to do something else before settling on what became Four. In this case, my original idea was to do a walking simulator set during a certain part of Epistle 3. The form it would've ideally taken would be that of a Source-based mod.
However, perhaps because Three is not Four, when a very different idea popped into my head one day, I decided to go with that one instead.
Four was also my favorite number when I was a kid, but I'm sure that's just a coincidence.
Cast of CharactersSPOILERS!!
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Features- Saves!
- Options!
- Achievements!
- Credits!
- And more!
Four should run in any modern browser in any operating system. Please make sure the Web Storage API for your browser is enabled for the best possible experience.
A standard mouse and keyboard is required. There is no (intentional) controller support.
(Spoiler-Free) CreditsWriting, Design, Art, Etc.: R. Kasahara
Testing: R. Kasahara, bitprophet
Game Engine: Twine 2.2.1
Story Format: SugarCube 2.21.0
The full credits can be accessed within the game after a certain point.
LicenseThe original content in Legend of Cascadia is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.