Average Playtime: 1 hour

Fovos VR

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"You know, what surprised me most, was not that they went that far with genetic mutations. Or, that somehow this god-knows-what strain popped out in somebody’s system and started spreading. Nah, that’s child’s play compared to their crazy plan.

They tried to hide it. You think I’m joking, right? I wish I was.

Truth is, they never stood a chance. We never stood a chance."

Fovos is a post-apocalyptic horror, rail shooter for the HTC Vive, set in a future where an omnipotent AI is taking over human brains through genetic implants. Even if you survive, will there be anything left to live with?Game Modes:
  • Story-driven Single Player Campaign
  • Survival mode - Fight against hordes of incoming zombies to rock the leaderboards (leaderboard integration coming soon)
Development:We are working on adding to the story as well as the survival mode, we appreciate all helpful feedback on our game and we're interested in any suggestions to improve it!
Release date
OnSkull Games
OnSkull Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 7+
  • Processor: Intel i5 4650 / AMD FX-8320 or equivalent
  • Memory: 6 GB RAM
  • Graphics: Nvidia 960/AMD 390 or equivalent
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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Fovos VR reviews and comments

Translated by
Microsoft from French
Good evening, I just tested Fovos, this game looks simple like this, do not rely on appearances, the action is immediate, the zombies arriving from everywhere put immediately chills in the back, the death arrievnet from everywhere, put pressure non stop , the music that accompanies the game is creepy, I recommend, Bravo to the developer, for free it's top. But does not work on the oculus rift, the gun is down and shoots only once every two seconds, updates 2019, it's worse, we are head in the ground with a baballe, we can not do anything????????
Translated by
Microsoft from Spain
Early Access Review I love It. I have spent the demo of the campaign (the 4 phases, if I have not counted wrong) twice. In my view, mechanics are well implemented and there is no need to do complicated maneuvers to carry them out. It Is An entertaining game if you aim with the help of the laser peephole as it gives you time to contemplate the atmosphere of the game, I would say that makes it too much. However, if you play without this help, you enter a state of enough tension because that is where it is noticeable that it is not so easy to handle a gun or point with certainty, so the difficulty rises considerably. In This aspect of mechanics, I have not detected special failures, but I would advise the authors that it would be good that the turns that are made while we are transported in the trolley were more smooth and not so abrupt, because if you are not accustomed They can get dizzy. The rest of the movements, except during the introductory scene, are quite smooth and in less than two minutes your senses will be accustomed to it and you stop having the feeling that you are going to get dizzy. And I say that I am quite susceptible to dizziness. As for the Horde mode, it is a normal and ordinary horde mode as you can see in any other game of similar mechanics, so in this section I have nothing to highlight. For my part it fulfils its purpose. Finally, the ambience. It'S night, you're in the middle of a trigal or a cornfield, I do not know for sure, and there is no moonlight, but there is a flashlight that gives a gloomy atmosphere to the game. Non-existent Dialogues almost completely, except a few words to introduce you in a couple of phases... And that's it. After This brief compendium of what I think of the game, I recommended it to 100%. I Hope that the developers continue with their good work and make an entertaining game and make you pass enough tension to want to continue "surviving" more than playing, without frustrating its excessive ease (if you go with laser peephole activated) As for their difficulty (if you go without it).
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