Fractured Lands reviews

Translated by
Microsoft from French
Early access review Crade Max: laggy road a title that summarizes the current situation of the game. When you see the plug of the game you tell yourself that you will be dealing with an umpteenth Royal tasteless battle with a post AP ' skin, well that's what you'll get. Here we do not judge the physics but it must be admitted that the game has a big technical delay with regard to its graphics, which does not prevent it from offering you totally arbitrary framerate drops. I still prefer to get my testicles in a drawer instead of falling to 20fps in the middle of a fight. You will tell me that it is in early access but it does not excuse everything. There are anticipated accesses that are not optimized with the butt. Besides the performance problems that will make your FPS drop faster than Nicolas Cage's career, the artistic direction remains the most banal and offers no special flavor. Beyond that, the FPS part responds well and the aiming remains precise. On the side of cars it catches a little more. For a game focusing on motorized battles, driving is not really enjoyable and collisions between vehicles often become risky. And when the problem does not come from the physics of vehicles, it is possible that an invisible wall is responsible for trampling your fun. At the level of weapons and accessories nothing crazy, one is in the classic except perhaps for the equipment of your vehicle, which offer a little originality. And to finish and because it's the most heartbreaking, none of my games exceeded the 15 simultaneous players. A map of 8km ² for 15 types, so to say that it is more dangerous to store my socks than to go looter in this game in early game. Go and look at "the Gladiator of the future", at least you will know why you are at 25 frames per second.
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Translated by
Microsoft from French
Early access review Hello everyone, Fratured land is a post-apocalyptic Royal battle (often associated with Mad Max). I now have enough hours of games to give you my opinion. The gameplay? In my opinion, the game is divided into two different "gameplay":-with the car: secure, slow/little fluid and strategic. (Hint: a car destroyed or returned can provide you with an external protection)-with the motorcycle: dangerous (because there is little protection of the character), fast and fluid. To please all players. Once out of your mobile home, it's fluid and it looks like a well-made FPS. For you, the difference with the other Br? "Drive to survive" the game differs with the vehicles. During your game you will have to improve your two wheels or four wheels to survive and move easily to the indicated area. You might as well say that the personalisation of the vehicles and the character is really bad ♥ ♥ ♥ ♥ ♥ quality/price ratio? Quality/price I valid! The graphics are beautiful. In addition, the developers offer you the entire game with a free combat pass every 60 days. Big positive:-constant monitoring of developers. Mini negative point:-the lack of players, hence the expectation on the home screen. Idea box: the constant improvement of the armament range. Vehicles made available throughout the battlefield in case yours is lost, exploded or returned #Voiture. Put a motorcycle icon when you're playing with it. The kill meter shown in small on the minimap. Can you give us one or more tips? Originally posted by Nazenko: never underestimate the Dragon's breath. [clips.twitch.tv] always check the condition of your vehicle! [clips.twitch.tv] soon in the desert.
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