Translated by
Microsoft from Russian
Microsoft from Russian
After The first level I realized that the game has no meaning, except that the waste of your time. 100 rubles The game is clearly not worth it, bought a discount for 20, but this money is not worth it.. I Remember before the game was sold from 2 rubles, so I would have bought it to myself for 3 no more, and then made a refund. The Game can bribe only the drawing of the main and only character, the levels are all the same type as the enemies of the stupid walking back and forth. The Game is simple as a goat from the nose, you have to get through to the key, on the way to blow up the troll and open the trunk. For 3 Levels Nothing has changed, added only the gray stones they are stronger and the color of the troll has changed to Gray, that's all. This game is about crushing stones, brown stones break for 8 long strokes, and gray for 10. In Addition to the "fascinating", the same-type destruction of these boulders in the game there is nothing... It is made on the knee for half an hour, it does not even have sound and graphics settings. Textures are made very damp and crooked. Genre Indie today cover all who can, masking this every slag, trying to chop off the light dough and it is extremely sad. When Steam will increase its requirements for indie games...
Verdict: Definitely-Money back!
Translated by
Microsoft from Russian
Microsoft from Russian
"Frank The Miner" is a Casual platformer. We Extract treasures in dark mines.
Pretty cute Casualka. Shakhtar Frank Smash blocks and extract gems. To go to the next level you need to pick up the key and open the treasure chest. This will be hindered by enemies and traps. Traps (mostly saws) jump over, and enemies kill bombs. Unfortunately, It is impossible to kill the enemies with a pickaxe, only the put on the way of a bomb remains. The Game complicates the Darkness: only the part of the screen with the miner is highlighted.
The Game is simple, even more childish. The Complexity is small, but straining the breaking of blocks. You have to hit the pickaxe Too many times to smash them. Each one has to knock about 10 times. This does not add to the game of dynamism. Dying on the saw at the unsuccessful jump, already anticipating that again have to beat these blocks. You had to make them break up two or three times! The Part of blocks at a level restart it is possible not to break, and to remove only those which close a passage, but it still does not inspire. It is Necessary to be a fan of miner's case, to baltsit from the long breaking of blocks. Personally, I'm not a fan of hobryers in the ground and the dolks of stones. The kids will be happy. Especially to the fans of Kopatels and Meinkraftov.
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5 minutes of game