FROG ROYALE 200 (Kitelion Games)
About
Multiplayer Game Jam - Hosted by @GlobalGameJam @itch.io and Photon Networking.
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PlayTesting 11/11/2022, 7-10am EST / 1-4pm GMT
Built mostly in 1 weekend, utilizes BR200 Sample + Unity Multiplay and Matchmaker.
What I did:
- Character Controller redesign for frog.
- De-networked character anims. Are now just based off current speed of local copy.
- - Imported and modified a BR200 BattleRoyal game mode map level to handle a custom map asset.
- programmed "attack move" logic and "stunned by attack" logic, networked using RPCs
- networking logic to funnel all players into a single server regardless of region (for playtesting purposes only)
- Disconnecting breakable light lamps game logic, networked using RPCs
- Unity Matchmaker and Multiplay integration for international servers support (disabled for playtesting)
What I did not do:
City asset Frog asset Music n SFX BR200