Full Body Rhythm VR

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SEIZURE WARNING:

Some elements of the screen will blink or flash in time to the music. Don't play if you are prone to seizures.

RHYTHM GAME INFO:

5 Playable songs. Free and open source.
Game is designed for SteamVR using Vive headset + 2 vive wand controllers + 3 additional vive trackers (hip + 2 feet). Other steamvr systems should still work, you may have to remap controls for this app using steam's system. 
Game involves punching/kicking/hip-bumping targets as they approach you. Targets can only be hit by the appropriate limbs, i.e. hands/feet/hip.
Game has a scoring system and a failure system. To play without failure, enable godmode.
Game has a built in level editor, see below.

NOTES ON CAUTION:
It is easy to hurt yourself, others, or property while playing this game. Please exercise caution.
You should have sufficient room to swing all of your limbs in every direction. Some levels may require an even larger playspace.

NOTES ON LICENSE:
This software is Public Domain (CC0). You can do anything with the source files, be it commercial, closed source, anything. I encourage any further development of the game.
Some included songs may have individual licenses. please see CREDITS.txt.

CONTROLS:
(gameplay has no controls, just movement. Menu/editor controls are as seen below)
global:
both triggers- apply tracker offsets
menu - toggle pause menu
pausemenu only:
trackpad click up: Restart song in play mode
trackpad click center: Restart song in edit mode
playmode + pausemenu only:
trackpad click left/right: rotate playspace
editmode + pausemenu only:
grip: enter delete mode. grip again to exit. point at block and hit trigger to delete.

trackpad click left/right: scrub through song time
trackpad click down: reset block binds for trigger/grip
editmode only:
(block-specific: see below)

SCORING:
blocks have score values and a goal-time to be hit. the closer to that time you hit them, the more points you score, up to 8x the original amount. Blocks will appear to glow more and blink faster closer to the goal-time. 
High scores are saved locally.

LEVEL EDITOR CONTROLS / BLOCKLIST:
Use controllers and trackers in real time to spawn blocks in time to the music corresponding to your motions.

Punch-Block: Swing your hand and press Trigger (GrabPinch) on the corresponding hand.

Kick-Block: Swing your foot and press Grip (GrabGrip) on the hand corresponding to the foot.

Hip-Block: Swing your hips and click UP on either trackpad. (hover for visuals of these controls)

Hand Grind (always goes forward): Hold hand in position and click INNER trackpad on corresponding controller. (Right-trackpad on left hand, Left-trackpad on right hand)

Foot Grind (always goes forward): Hold foot in position and click OUTER-UP trackpad on corresponding controller. (Upper-Left-trackpad on left hand, Upper-right-trackpad on right hand)

Hip Grind: Hold hips in position and click DOWN on either trackpad.

Foot Tap (always goes down): Hold foot in position and click OUTER-DOWN trackpad on corresponding controller. (Down-Left-trackpad on left hand, Down-right-trackpad on right hand)

Dodge Block: Swing hand and click CENTER trackpad on controller. Can hit any body part with negative points.

Note: You can bind a trackpad block to trigger or grip by hovering over the block and then pressing trigger/grip. Press grip while in menu to reset binds back to hand/foot blocks.

LEVEL EDITOR SETTINGS:
Audio files must be .ogg (maybe mp3 works on your machine)
Place audio files in songs folder:
Windows: "C:\Users\YOU\AppData\LocalLow\Teh_Bucket\Full_Body_Rhythm\songs\"
Levels get saved to the levels folder:
Windows: "C:\Users\YOU\AppData\LocalLow\Teh_Bucket\Full_Body_Rhythm\levels\"

Level Name: will become filename (don't type extension)
Song File Name: song file to load from songs folder
Song Name: Displayed on Load. (use song name/artist, etc)
Author: this is you
Difficulty: describe difficulty, playspace requirements, etc
BPM: will do visual effects (todo)

SHARING LEVELS:
Assuming I haven't developed a level sharer yet, to send someone a level, just send them the level.json as well as the audio file. See above.
If the song is licensed for redistribution (any Creative Commons will do), with your permission, I'll add it to the base game.

TROUBLESHOOTING:
Like most fbt games, always turn on your controllers before you turn on your trackers. You may need to restart steamvr.
If you have problems with blocks not showing in edit mode, try scrubbing through, or resetting the level. Newly added blocks should reset to their appropriate places.

CREDITS:
MUSIC: 
Joth 
https://soundcloud.com/user-215083110
CC0 https://creativecommons.org/publicdomain/zero/1.0/
Fupi 
https://opengameart.org/users/fupi 
CC0 https://creativecommons.org/publicdomain/zero/1.0/
neocrey 
http://neocrey.bandcamp.com
CC-BY-SA 3.0 http://creativecommons.org/licenses/by-sa/3.0/
Kevin Macleod
https://incompetech.com
CC-BY http://creativecommons.org/licenses/by/4.0/

LICENSES:
CORE GAME LICENSE:
The core game is public domain and open source. The source is at https://bitbucket.org/lfaknweoifnwlekf/full-body-rhythm/src/master/
CC0 https://creativecommons.org/publicdomain/zero/1.0/

ADDITIONAL MUSIC LICENSES:
Several songs are distributed alongside the game, but separately. Each file may have its own license. Authors are listed in credits. Each file should have the license, author, and more info in its metadata.

MORE INFO:
game page:
http://teh_bucket.itch.io/full-body-rhythm-vr
source code:
https://bitbucket.org/lfaknweoifnwlekf/full-body-rhythm/src/master/

Platforms
Release date
Developer
Teh_Bucket
Age rating
Not rated

System requirements for PC

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Last Modified: May 4, 2020

Where to buy

itch.io