Full Gear (demo)
About
Will you, too, be here?
Welcome to Full Gear! In short: A steampunk traditional roguelike with open-world elements, unlockable goals, gizmos, gears and gadgets! Shoot guns, fire flamethrowers, taser enemies, or just let them fight each other in a deathmatch between man (you) and machine (literally everything else). Don't worry about moral consequences! Nothing here is alive! Except for those fancy NPC's... maybe they'll have some stories.
Fight your way through four randomly-generated areas and beat all three bosses to win this demo version (there's no cutscene or anything, though). Full version with 7 areas plus final boss will be released on Steam when it's ready. Which it will be eventually, I promise.
Full version has, for example, the Wasteland! With freeze and ice and crabs. there's- there's crabs.
This demo version is to generate some feedback I can use to balance the game and make the release better for everyone. Making a game is difficult, after all, and I can't do it without some testers. Do you fancy to take a minute out of your time to fight the Quadron, to activate the Bell Tower, or to find the "Substantial" (whetever that means)? Then get on in, play a little bit, die, play some more, die, okay seriously stop dying it's not that difficult, right?
There's a lot of work to do, really.
- No music, and incomplete sound effects
- No sprite for the player in the menus
- No Challenges and Bonuses
- No [you can't do that, Devi. that's classified], even though it'd be really cool
- And a few areas are missing, but we'll get to that.
So I hope some people will stick around!
Will you, too, see gears?
I'll be keeping this demo version - with restricted areas, of course - up to date and keep fixing bugs and balancing things when needed.
2022/11/03
- The format is now a directly executable zip file, being able to work on hopefully all platforms.
- Changed: Bosses can now target drones and enemies
- Changed: slightly improved the Mango texture
- Changed: Disconnected enemies now target the player when they're too far away.
- Fixed: crash when shift-clicking items in NPC slots
- Fixed: rare crash regarding spawning enemies
- Fixed: controls would still work when window wasn't focused
- Fixed: enemies wouldn't always take the best route to the player
- Fixed: "turn(s)" to either "turn" or "turns"
- Fixed: player would appear in front of Units
- Fixed: Mutant Wanderers/Mad Scientists throwing traps through walls
- Slightly reduced lag after beating more areas.