FullBlast reviews

Translated by
Microsoft from Spain
Very fun and simple arcade without too many pretensions but very rich graphically, simple and precise handling of the ship, texts in Spanish and much gameplay, as cons can be blame the heavy metal music, becomes very drawling and the little variety of scenarios as we go, also at the end of each level is repeated practically the same "Felicitacion"al defeat the end boss, that if you can forgive everything because Fullblast is a modest game that does not lack anything like good shoot´em up , very colorful and graphically very careful. Recommended to the price that is worth!
Translated by
Microsoft from Deutsch
Got the Game out of a Bundle. From the Genre, the Game is Classic, no Screen-filling Projectile Tepiche, a few Power-Ups. If it is not Classic then fight it so 100 to 1000 Shots at the same Time on the Screen where you are constantly looking for gaps to get through, or Spezelle Skills to be able to fend off Projectiles. From a Middle Swimfulness level, it's not difficult from Level 1 to 12, only the Boss in Level 12 is a Bit extreme compared to what you're used to all The time through the Game. Game Time is a bit short, played in about 2 Hours from Level 1 to 12 and died at Last Boss, consuming all the Lives I had collected from Level 1 to 12. But the Last Boss I still do and the rest Of Achiments too, then it will be just over 2 hours, so if the Game is in the sale or in a bundle then it goes in any case, at least if you like quiet Games where it is not too hecktish. In any case, I already like the Game, Graphics are also Good.
Translated by
Microsoft from Spain
Watching the game in catches may seem fun and frantic, but it's not. The game despite having twelve phases in reality only contains three different scenarios, the city, the forest and the North Pole or Antarctic, so it becomes quite boring at visual level. The variety of enemies is very scarce, its predictable patterns, and are repeated in all phases of the games joining some new enemy as you move forward. The power ups are malisimamente Gestionandos having only two types of shots, one with the shot more open than the other but in practice are equal. We will Only have points multiplier items X2, bombs, a temporary shield that lasts 10 seconds, and fast shots that also lasts 10 seconds. These items come out once or twice per phase. As for the difficulty of this title is very low. It was my first game and I spent the twelve stages until I reached the final boss without losing a single life taking a little time. To top it off many end-of-phase heads are constantly repeated and their attack patterns are pretty dull. The only enemy that deserves a mention is the final boss and not for being an enemy with good attacks but for being something abusive (to be come to him and lose the three lives at a stroke) but at least has presented battle. A shoot'em up nothing recommended. Choose any other and you'll be right.
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